Updating my review for .4 release.
I feel like the game lost a lot of its charm and its potential after the first major release. I think the creator is focusing way too heavily on making quantity rather than quality as you can see with some of his posts explaining that he pulls all nighters and that his updates usually contain thousands of images, which most of these images are just very small transitions between dialogue either through small movements or facial changes. I'd rather have fewer images if it meant that the meat of the game (the thing we all come here for) is really good.
Many of the ways to get to the H-scenes are just tedious too. This game is chalk full of tedium despite it being much more simple and straightforward than other games. All you have to do is interact with a character at a certain day and a certain time. Each interaction is the same event but with a different form of dialogue. There's nothing interesting happening, there's no quests you go on that make unlocking these scenes fulfilling it's just wait out the day till it's time to talk the person then watch a scene play out till you go on to the next checkbox. I know going on quests or completing jobs may not be fun for some people and I can appreciate a simplicity to a game for getting to the h-scenes, but this just too simple, and way too tedious to be appreciated.
The freedom in this game is just nonexistent. You don't make dialogue choices or decisions that affect anything outside of seeing m/m or m/futa content or who to talk to at a what time. Having even a little of choice goes a long way as you can start to place yourself as the protagonist by making these decisions, making the game much more immersive and enjoyable once you do get to those juicy scenes. There's some dialogue where you can talk to a character to get to know them more or to learn about the world, but I personally do not care about these things.
Some VNs are just that, a novel to take you from point A to B, which is fine I can enjoy those kinds of VNs. But this game is teasing at the idea of being a sandbox, but not a sandbox. It has the worst of both worlds and the dev needs to commit to one or the other. If you're making a sandbox game then give me more choice and freedom. If you're making a story game, then stop making everything so tedious and remove most or all of the checkboxes for unlocking H-scenes.
The H-Scenes in this game range from pretty decent to kinda bad. This kind of game begs for camera control. It's fully 3D and animated, but the dev continues to only look at these scenes from the angles he wants. This goes back to why I think the dev is focusing too much on quantity, since there are glaring clipping issues in some animations, and probably the reason why we can't change the camera angle is because he's trying to hide some of the more egregious clipping in those animations. He doesn't fine tune these scenes because he's far too busy churning our the literal thousands of images so that we can have characters slightly turn their heads or change facial expressions after every sentence. It certainly adds to the charm of the game, but it's not necessary and you shouldn't be spending this many resources doing it.
I was optimistic about this game after I played it in 0.3, but the Dev is placing too much emphasis on the wrong things after I played 0.4. It's not bad, but it's squandering its potential.
I feel like the game lost a lot of its charm and its potential after the first major release. I think the creator is focusing way too heavily on making quantity rather than quality as you can see with some of his posts explaining that he pulls all nighters and that his updates usually contain thousands of images, which most of these images are just very small transitions between dialogue either through small movements or facial changes. I'd rather have fewer images if it meant that the meat of the game (the thing we all come here for) is really good.
Many of the ways to get to the H-scenes are just tedious too. This game is chalk full of tedium despite it being much more simple and straightforward than other games. All you have to do is interact with a character at a certain day and a certain time. Each interaction is the same event but with a different form of dialogue. There's nothing interesting happening, there's no quests you go on that make unlocking these scenes fulfilling it's just wait out the day till it's time to talk the person then watch a scene play out till you go on to the next checkbox. I know going on quests or completing jobs may not be fun for some people and I can appreciate a simplicity to a game for getting to the h-scenes, but this just too simple, and way too tedious to be appreciated.
The freedom in this game is just nonexistent. You don't make dialogue choices or decisions that affect anything outside of seeing m/m or m/futa content or who to talk to at a what time. Having even a little of choice goes a long way as you can start to place yourself as the protagonist by making these decisions, making the game much more immersive and enjoyable once you do get to those juicy scenes. There's some dialogue where you can talk to a character to get to know them more or to learn about the world, but I personally do not care about these things.
Some VNs are just that, a novel to take you from point A to B, which is fine I can enjoy those kinds of VNs. But this game is teasing at the idea of being a sandbox, but not a sandbox. It has the worst of both worlds and the dev needs to commit to one or the other. If you're making a sandbox game then give me more choice and freedom. If you're making a story game, then stop making everything so tedious and remove most or all of the checkboxes for unlocking H-scenes.
The H-Scenes in this game range from pretty decent to kinda bad. This kind of game begs for camera control. It's fully 3D and animated, but the dev continues to only look at these scenes from the angles he wants. This goes back to why I think the dev is focusing too much on quantity, since there are glaring clipping issues in some animations, and probably the reason why we can't change the camera angle is because he's trying to hide some of the more egregious clipping in those animations. He doesn't fine tune these scenes because he's far too busy churning our the literal thousands of images so that we can have characters slightly turn their heads or change facial expressions after every sentence. It certainly adds to the charm of the game, but it's not necessary and you shouldn't be spending this many resources doing it.
I was optimistic about this game after I played it in 0.3, but the Dev is placing too much emphasis on the wrong things after I played 0.4. It's not bad, but it's squandering its potential.