A pretty high-polish 3D rogue-like, there's a lot of potential but I'd say it needs some more balancing work.
The real-time blocking system on paper is great but in practice it's a bit brutal. The parry is borderline useless with these Elden Ring attack windups, and the attack animations aren't really designed in a way to let you predict a parry. The enemies have too many different attacks to realistically memorise each attack delay - at least for a porn game. I think there should be some brief indicator to let you know better when to parry. This of course should still be challenging, otherwise there would be no reason to use any other action, but at the moment It's far too hard to use. Blocking is a choice, but if stamina permits you should always dodge; although some attacks have two-parts and you can't really dodge both. Not to mention the times where you still get hit during a dodge when it looks like you shouldn't.
The enemy randomness can be brutal, the stone enemies are significantly harder than the skeletons without any distinct weaknesses I can see, and it's completely random whether you get one skeleton or two stone enemies.
During the early game the enemies are brutal, but when you level up enough most of the enemies become extremely trivial.
Gaining affection with the fox lady is not realistic, at least not in this demo. You need to spin a wheel and land on a specific spot to gain a small sliver of affection points. The tokens to spin the wheel are not particularly common either. In my ~2 hours of playing I only landed on affection once.
There are lots of "rewards" which are just notes or random items with either some obscure, or currently no, use.
The mimic enemy should give some dust.
There are battle-sex actions you can use in combat which is great, but the enemies you can use them on are rarer than the standard enemies and don't spawn until you're 4 or so stages deep.
A bit nit-picky at this very early stage, but some of these points do hold it back a lot for me, and there's a lot of potential here. Hopefully as more content is added the gameplay gets more refined.
The real-time blocking system on paper is great but in practice it's a bit brutal. The parry is borderline useless with these Elden Ring attack windups, and the attack animations aren't really designed in a way to let you predict a parry. The enemies have too many different attacks to realistically memorise each attack delay - at least for a porn game. I think there should be some brief indicator to let you know better when to parry. This of course should still be challenging, otherwise there would be no reason to use any other action, but at the moment It's far too hard to use. Blocking is a choice, but if stamina permits you should always dodge; although some attacks have two-parts and you can't really dodge both. Not to mention the times where you still get hit during a dodge when it looks like you shouldn't.
The enemy randomness can be brutal, the stone enemies are significantly harder than the skeletons without any distinct weaknesses I can see, and it's completely random whether you get one skeleton or two stone enemies.
During the early game the enemies are brutal, but when you level up enough most of the enemies become extremely trivial.
Gaining affection with the fox lady is not realistic, at least not in this demo. You need to spin a wheel and land on a specific spot to gain a small sliver of affection points. The tokens to spin the wheel are not particularly common either. In my ~2 hours of playing I only landed on affection once.
There are lots of "rewards" which are just notes or random items with either some obscure, or currently no, use.
The mimic enemy should give some dust.
There are battle-sex actions you can use in combat which is great, but the enemies you can use them on are rarer than the standard enemies and don't spawn until you're 4 or so stages deep.
A bit nit-picky at this very early stage, but some of these points do hold it back a lot for me, and there's a lot of potential here. Hopefully as more content is added the gameplay gets more refined.