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Unreal Engine Twiwood Tales [v0.71.9 Demo] [ENTITIES]

4.20 star(s) 5 Votes

ENTITIES

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Game Developer
Jun 19, 2025
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How do you plan on doing the sexual content in the future? Now it's by gathering shards (And the wheel thing?) but seems a bit of a boring way to do it (Maybe this is just for me personally) if you just put it behind a scene menu. Perhaps there should be some attacks you do that could trigger cutscenes or if you get defeated by a certain enemy? Just a thought!

Keep up the good work!

I hear you. What do you think about the techniques?

That’s our main approach to keep things from feeling boring. Integrating sexual content directly into gameplay rather than just menus.

Collecting shards may feel a bit grindy in the demo, but in the full game you’ll have 14 scenes to collect shards for, so drops will be much more frequent.


Thanks for the kind words and the feedback!
 
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ruzzmer

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Mar 15, 2024
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Cool, dev followed my advice and nerfed Luck scaling. \o/
I just hope it was a positive change in the end.

Also, is there going to be appearance customization for the MC or is he an established character instead of a clean slate?
 
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ENTITIES

Newbie
Game Developer
Jun 19, 2025
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It should not take 15 hits to kill the "pebbles" enemy in the first fight of a run. Who came up with the enemy balance in this game? I can't even keep my gold after getting one-shot by Ivy's poison.


I hear you. Early-run RNG can be a bit wild in the demo. We’ve already toned down the Ivy+Doe combo, and I’ll take another pass at Pebbles for the next update.


On Pebbles: he has high physical resistance, so pure STR/weapon builds can feel like a slog. Firestarter item or magic should drop him much faster (that fight shouldn’t be 15 hits unless Doe is healing and it's your first few battles).


On Ivy’s poison: that shouldn’t one-shot. It’s intended as low, ticking damage. If you’re seeing huge spikes, that’s a bug. Can you tell me roughly how much it hit for or ticked for? I’ll reproduce and fix.
 

ENTITIES

Newbie
Game Developer
Jun 19, 2025
66
126
33
Cool, dev followed my advice and nerfed Luck scaling. \o/
I just hope it was a positive change in the end.

Also, is there going to be appearance customization for the MC or is he an established character instead of a clean slate?
Feels like it was a positive change indeed, rewards flow is much smoother now. Thanks for the advice!

The MC is mostly an established character, but we’re considering adding some cosmetic options. Depends a bit on what you mean by “customization”. If it’s full character creation, probably not; if it’s more about looks and style, then maybe.
 

Arenadelson1

Newbie
May 16, 2024
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The problem with having 2 pebbles in the first fight is that in, say your second run, you probably dont have access to anything that can scratch them. In later runs they might be a breeze, but facing an encounter that can only be solved through an ungodly amount of parries at that point is rough. Similar thing with ivys spamming the copy ability, if you cant oneshot them you are just fighting an endless horde of replicating monsters.

Otherwise interesting game, might want to increase transition speed between map and your character menu.

Edit: So far, 5 out of 6 chests have been mimics, lmao. I dread the treasure rooms more than anything else in this game.
Are dodges supposed to be completely ineffective against multi-hit attacks? It looks like even if i dodge the first and try to dodge the second i always get hit.
 
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ENTITIES

Newbie
Game Developer
Jun 19, 2025
66
126
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The problem with having 2 pebbles in the first fight is that in, say your second run, you probably dont have access to anything that can scratch them. In later runs they might be a breeze, but facing an encounter that can only be solved through an ungodly amount of parries at that point is rough. Similar thing with ivys spamming the copy ability, if you cant oneshot them you are just fighting an endless horde of replicating monsters.

Otherwise interesting game, might want to increase transition speed between map and your character menu.
That is some solid feedback, thanks!

With pebbles - yeah, totally agree. Will address it in the next update.

Ivy is fine in my opinion. Especially with a <~25% chance to spawn an enemy, they are weak, and you don't see them until 3rd battle. Try adding some STR from the dust you get in first 2 battles perhaps?
 

Arenadelson1

Newbie
May 16, 2024
38
63
94
That is some solid feedback, thanks!

With pebbles - yeah, totally agree. Will address it in the next update.

Ivy is fine in my opinion. Especially with a <~25% chance to spawn an enemy, they are weak, and you don't see them until 3rd battle. Try adding some STR from the dust you get in first 2 battles perhaps?
True, you outscale them very quickly. Most issues I have found have been just first run problems.
 
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skyrfen

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root30278

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Oct 21, 2019
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Decant music and enjoyable combat combined with slay the spire? And lewd actions in battles? Wow, already wishlist on steam!
 
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4.20 star(s) 5 Votes