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VN - Ren'Py - Abandoned - Two Weeks 2 [Demo v0.1] [Madek]

  1. 1.00 star(s)

    thegrindisreal

    This is the prime example why sandbox games are terrible.
    Every developer should first play Two Weeks, and IMMEDIATELY after Two Weeks 2. The dissonance is like an open rift between two worlds.

    In the first game I got emotionally engaged with Alison and Jennifer. I soaked in every word the developer threw at me. I wanted to know them. With every sentence spoken I got invested. The tempo was constant and the suspense kept going up...Until the dreadful end.

    My first contact with the demo was brutal...Instantly i felt the vast emotional emptiness within the game.
    All I written thus far about Two Weeks, is lacking in the demo. Jennifer fells copy pasted. Like she doesn't belong here.
    THe new mom is attractive like Alison, yet I don't fell the need to know her.
    The main reason for that is the switch. The story gets swapped with pointless clicking. It's like living in a nightmare. Two complete empty husks i live with and I should care about...Figure out what to do to get reaction from two robots programmed to do our bidding. Half of the dialog missing only accentuates that feeling.
    This is the main reason why sandbox is terrible. I do not get emotionally engaged and invested. My focus is on aimless wandering, on things that aren't needed. Figuring what to do, how to unlock things, what the hell does the dev want from me.
    In a visual novel we always keep going forward. We read the sentences, we invest our time with instant gratification. Either we love it or hate it.
    In this sandbox I felt gutted. The missed opportunity that was Two Weeks for this nightmare.
    Literally dead world. Every day is the same. The same spoken sentences. The same actions just to fill a bar in order to proc some scene, which treats the woman like an object, sex doll doing our demands.
    Gain 5 lust hand job, 10 lust blowjob, 20 lust sex. Your done. You throw the character out on the garbage heap. Next waifu. This demo points that out brutally.
    The complete lack of already meager content doesn't help. A demo should still be somewhat playable. In here we get nothing.
    I feel so sorry for the Madison character...There was potential here also...Not like this though...
    Devs...Learn to code...

    And people complain about the free roam in Being A DIK...
  2. 2.00 star(s)

    Version20

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  3. 3.00 star(s)

    CellStudios

    This isn't bad but it isn't good either, the UI is pretty bad, really to small and you can't adjust the text speed or volume ( although I guess the music only plays at the start from what I can tell but still ).

    The text is like, really small, like, really really small, if I had to wear specs I'd probably have to put them on for this one.

    The characters are great, as are all the renders, really nice designs and use of lighting.

    Didn't really pay to much attention to the text so can't comment on spelling errors or grammar.

    I also didn't play the original game so can't say if it's the same or if the story has changed.

    Also don't like how it's just labled as "Demo" everywhere, even the game file is called demo, if I was browsing my computer I wouldn't know what it is and would probably just delete it without checking.

    My notes to the dev would be make the UI bigger & relabel the game so it's not just called demo, I understand it's called demo because it is a demo, but call it "Two Weeks - Demo" or something, just so we know what the game is.