Alright everyone, Build 3 is finally here, and this one is a leap forward for the Love/Intimacy system and overall gameplay progression.
The first addition is the Proportional Sex Skill System, which completely changes how characters grow. Instead of flat progression, skills now scale proportionally, giving each character their own unique development curve.
One of the biggest changes is that sex now rewards Love XP based on your success rate, meaning good performance actually matters. Love Stamina now affects how much XP you gain, and stamina replenishes through the day.
To make everything feel more immersive, time now passes slowly during sex, instead of skipping ahead too fast. And to go with all this system work, I also added new Sex poses, plus a brand-new Sex UI, making things smoother and more engaging than before.
Felari players also get something nice this build, more Felari skins, adding more diversity to the species.
There are also some improvements to the world and progression:
Characters with higher sex levels are now worth more when traded, a 10% value increase per level, making skill growth directly tied to economic gameplay.
Night brightness has also been adjusted, so nights are clearer without losing the atmosphere.
For stability and polish, I fixed several issues behind the scenes: worker ownership data now loads correctly when entering a city, and selling a worker now properly frees up cargo space on your ship.
That’s Build 3!
Systems improved, new content added, and cleanup to move us closer to the next phase. Thanks for sticking with me, more coming soon!