Under the Horizon Demo
I've seen this "Office" asset before and I didn't care for it the first time that I saw it because it's so gigantic, boring looking, and takes forever to walk around it. The characters look "grainy". It doesn't matter how epic, high, medium, or low the settings are - they will just look kinda low quality and grainy. Grainy characters might be okay for some, but I like crisp and clear looking models. There is camera orbit and zoom, which is good but it's not implemented well. When I try to orbit it zooms the camera right inside of the characters. That's because there are actually two ways to zoom. One using the middle mouse wheel which is intuitive, but the other way is to just drag the mouse towards you which is lame. It's too easy to move the mouse towards you while orbiting. The "sense surrounding" button to find places that you can interact with is a cool feature. I found a place to have sex on the floor, but it was just one boring sex animation and a bunch of unnecessary camera buttons and other buttons. The game is really boring because I don't feel anything for any of the characters or the setting, and there is no story. Really, I feel like everything here could be accomplished in Unity or Unreal in one or two days and I can't sense anything unique or special about the game at all. The developer wants $4,000 per month to add things like voice acting, but I don't think I would ever enjoy this game even if it did have voice acting. I would rather have a good game with no voices, than a bad game with voice acting. This game needs a ton more work, creativity, story, better settings, better graphics, dialogue, etc. and my gut instinct is that it isn't ever going to have any of that. One thing that I noticed is that the female character can "SHIFT" jog, but the male character can't. He can only walk.