As someone who appreciates gameplay and story, I wouldn't recommend Under the Witch to anyone, not even your worst enemy.
The game is similar to that nasty, Tower Trample and so on. If you do not cheat, it is impossible to defeat the enemies. Just like Tower of Trample, the player has no choice but to give up and fight the same battle over and over again. There's no getting around it, no matter how smart you try to play it.
This game is a waste of your time without any reward! The game starts with the number 0. This character has 0 chances to defeat the boss, the witch. Under normal circumstances, the player would have a chance to improve and win. No, you won't lose or gain XP or graded potions here.
After winning, you will expect some benefits in Chapter 1. Even if it's just a small bonus? No, in Chapter 1 at level 1. Now waste extra time, run past the overly detailed rock, pick up sticks and rocks to sell to the merchant.
Gear helps you win, yes. Is the routine worth it? You can't do anything. What is the purpose of the game? There isn't, it's a glorified gallery. As for the story, there is nothing remarkable about it. You are the powerless loser protagonist, the sister in chapter 1 abuses you until you are defeated.
Witches have no development to speak of. And the "mission" system is limited because you should only lose to bosses. Now ask me, what are graphics supposed to do in a game? Enough to meet and exceed expectations.
Under the Witch has many props scattered across various areas that serve no other purpose than to slow down the show; the cave is a perfect example of this. The area should be loaded separately from the rest because there is a lot of clutter in the store.
Also in the game certain things don't work as expected due to the leveling system. The witch has an attack that should end the game instantly. Not if you're too smooth. So all that dialogue building is gone. Like any company trying to play here.
What is a game? Something you can invest time to improve and get positive feedback after you master the skills or levels you need in RPGs.
Under the Witch fails miserably in this key aspect of game design. Here's a glorious gallery starring the developers' punching bag.
The game doesn't reward the player for their efforts, that's why it's 1 star.
The game is similar to that nasty, Tower Trample and so on. If you do not cheat, it is impossible to defeat the enemies. Just like Tower of Trample, the player has no choice but to give up and fight the same battle over and over again. There's no getting around it, no matter how smart you try to play it.
This game is a waste of your time without any reward! The game starts with the number 0. This character has 0 chances to defeat the boss, the witch. Under normal circumstances, the player would have a chance to improve and win. No, you won't lose or gain XP or graded potions here.
After winning, you will expect some benefits in Chapter 1. Even if it's just a small bonus? No, in Chapter 1 at level 1. Now waste extra time, run past the overly detailed rock, pick up sticks and rocks to sell to the merchant.
Gear helps you win, yes. Is the routine worth it? You can't do anything. What is the purpose of the game? There isn't, it's a glorified gallery. As for the story, there is nothing remarkable about it. You are the powerless loser protagonist, the sister in chapter 1 abuses you until you are defeated.
Witches have no development to speak of. And the "mission" system is limited because you should only lose to bosses. Now ask me, what are graphics supposed to do in a game? Enough to meet and exceed expectations.
Under the Witch has many props scattered across various areas that serve no other purpose than to slow down the show; the cave is a perfect example of this. The area should be loaded separately from the rest because there is a lot of clutter in the store.
Also in the game certain things don't work as expected due to the leveling system. The witch has an attack that should end the game instantly. Not if you're too smooth. So all that dialogue building is gone. Like any company trying to play here.
What is a game? Something you can invest time to improve and get positive feedback after you master the skills or levels you need in RPGs.
Under the Witch fails miserably in this key aspect of game design. Here's a glorious gallery starring the developers' punching bag.
The game doesn't reward the player for their efforts, that's why it's 1 star.