The art is pretty good and I have no problem with games that demands to play a lot before getting any sex content. Heck, some of the games I enjoyed the most on porn sites where games without much (or even any) sex but a good gameplay and story that got me hooked.
This one however has neither.
Currently there are not enough events to talk about anything resembling a plot. The initial setup is a kind of Harry Potter and the Goblet of Fire copy, except that our hero is a lazy failure no matter what House you're playing, and currently that's all we have, so I won't give or take points on that topic. From what I've seen so far, the characters don't look too promising, but I couldn't force myself to restart the game 3 times to see all of them.
On the "sex" part, it's almost empty for now, but ok it's work in progress. However, what I can't really accept is the misleading cover image which hints at a harem game when it's neither the case nor is it planned to be. I'm sure it's not intentional, but it looks like an attempt to attract people on this website who are here for porn content, while the game is only school simulation/management.
But the biggest flaw is the gameplay. All you can do is select what to do with your time, what lessons to take. Once you've tried all options you will know which stats benefits from each action. Then you grind for litteral months before getting any noticeable result.
But that's only the smallest issue. The important part is that you have no idea of what stat you need to improve. So you'll either try to balance things out, or focus more energy on one while trying to keep the others steady, right? Congratulations, you just reached game over without even noticing it.
The thing is, the game wants you to increase only ONE stat, and forget about all the others. Because that's the only way to get that stat high enough to pass the skill tests later on. But you can't know it beforehand, so it's only when you reached the first exams, after a few months of grinding, that you realized what you were supposed to do.
Now to be honest, the game flat out tells you (after a few weeks) that you can't hope to raise all of your stats. However, this is a nice exemple of ludonarrative dissonance. Because if you don't train a skill for a few days, it will decrease. So this game mechanic is telling you that you NEED to train every stat (or at least most of them) a bit, or else you'll end up with one stat at 80 and all others at 0. Does that seem like a good idea when you're preparing for mysterious magical trials supposed to "test all of your skills"? No, but that's what you're supposed to do.
Oh, and to be even more frustrating, while the stat decrease is automatic if you don't train regularly, stat increase is random. 50% of the time, you go to class and don't progress at all.
I know I wrote a lot here, but I really wanted to show people who hesitate on playing this game how it fails. Not because it doesn't match my tastes, or takes too long, but because it's poorly designed.
All you can do as a player is plan your training, but you don't know what each stat does, and you don't know how much you need to raise them, and it's random so you can't plan that much, and they decrease if you don't train them so you're tempted to train them all, but you're supposed to train only 1 (at most 2) of them, and you have no way of knowing it beforehand, and you'll only realize you've failed after playing a few hours to reach the first event that will tell you "your stat is too low".
Games with little explanation are ok if their gameplay is done in such a way that you can understand what you're supposed to do. Or if they don't, and you need to go through trials and errors, it must be quick enough that you can restart a game and try a knew strategy without wasting too much time.
That is not the case here.
If the only way to enjoy a game is to follow a walkthrough, it failed (hello SimGirl, I'm talking about you!)
If a game based on choices only allows one road to success, it failed.
This one however has neither.
Currently there are not enough events to talk about anything resembling a plot. The initial setup is a kind of Harry Potter and the Goblet of Fire copy, except that our hero is a lazy failure no matter what House you're playing, and currently that's all we have, so I won't give or take points on that topic. From what I've seen so far, the characters don't look too promising, but I couldn't force myself to restart the game 3 times to see all of them.
On the "sex" part, it's almost empty for now, but ok it's work in progress. However, what I can't really accept is the misleading cover image which hints at a harem game when it's neither the case nor is it planned to be. I'm sure it's not intentional, but it looks like an attempt to attract people on this website who are here for porn content, while the game is only school simulation/management.
But the biggest flaw is the gameplay. All you can do is select what to do with your time, what lessons to take. Once you've tried all options you will know which stats benefits from each action. Then you grind for litteral months before getting any noticeable result.
But that's only the smallest issue. The important part is that you have no idea of what stat you need to improve. So you'll either try to balance things out, or focus more energy on one while trying to keep the others steady, right? Congratulations, you just reached game over without even noticing it.
The thing is, the game wants you to increase only ONE stat, and forget about all the others. Because that's the only way to get that stat high enough to pass the skill tests later on. But you can't know it beforehand, so it's only when you reached the first exams, after a few months of grinding, that you realized what you were supposed to do.
Now to be honest, the game flat out tells you (after a few weeks) that you can't hope to raise all of your stats. However, this is a nice exemple of ludonarrative dissonance. Because if you don't train a skill for a few days, it will decrease. So this game mechanic is telling you that you NEED to train every stat (or at least most of them) a bit, or else you'll end up with one stat at 80 and all others at 0. Does that seem like a good idea when you're preparing for mysterious magical trials supposed to "test all of your skills"? No, but that's what you're supposed to do.
Oh, and to be even more frustrating, while the stat decrease is automatic if you don't train regularly, stat increase is random. 50% of the time, you go to class and don't progress at all.
I know I wrote a lot here, but I really wanted to show people who hesitate on playing this game how it fails. Not because it doesn't match my tastes, or takes too long, but because it's poorly designed.
All you can do as a player is plan your training, but you don't know what each stat does, and you don't know how much you need to raise them, and it's random so you can't plan that much, and they decrease if you don't train them so you're tempted to train them all, but you're supposed to train only 1 (at most 2) of them, and you have no way of knowing it beforehand, and you'll only realize you've failed after playing a few hours to reach the first event that will tell you "your stat is too low".
Games with little explanation are ok if their gameplay is done in such a way that you can understand what you're supposed to do. Or if they don't, and you need to go through trials and errors, it must be quick enough that you can restart a game and try a knew strategy without wasting too much time.
That is not the case here.
If the only way to enjoy a game is to follow a walkthrough, it failed (hello SimGirl, I'm talking about you!)
If a game based on choices only allows one road to success, it failed.
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