A dungeon escape game with two baisc modes, both of which require you to hit 100 progress before dying or hitting 100 lewdness (oh, and without getting impregnanted).
PointEndless" mode where there is no exit to reach, for those who... want to chase progress high scores, I guess?
The art is fine, but unspectacular. The game mechanics are one-handed friendly.
As just a game, it's ultimately entirely mediocre: good enough for a bit of a distraction, but nothing truly remarkable.
However, there is an option to create your own events, including essentially entire side storylines, and the system for that is actually pretty decent. If that's something you enjoy, you might well consider this a 4 or even 5 star product.
- "Gamebook" actually follows a story, which I'm sure looked like a good idea on paper, but feels like unnecessary tedium due to the implementation. You'll probably be repeating the early parts often enough you'll want to murder the developer.
- "Original", which is ultimately so trivially easy that the main reason you probably won't win on the first try is you need to figure out how the game works.
The art is fine, but unspectacular. The game mechanics are one-handed friendly.
As just a game, it's ultimately entirely mediocre: good enough for a bit of a distraction, but nothing truly remarkable.
However, there is an option to create your own events, including essentially entire side storylines, and the system for that is actually pretty decent. If that's something you enjoy, you might well consider this a 4 or even 5 star product.