Creating such a substantial RPGM project and fitting it into just 1.4 GB is further proof that this industry is not yet lost and a reason to reprimand the rest of the dilettantes .
I was pleasantly surprised by the character creation menu, the backstory, and the positive and negative traits to choose from, which affect both gameplay and role-playing. The character can be anything from a low-life harlot to a daredevil to a reclusive recluse.
It's a small thing, but damn it's nice. This approach and style gives a head start to tons of lazy projects like this.
In terms of artistry, it has pleasant art design, tolerable dialogue, and an appropriate soundtrack.
Speaking of taste, there is no absurdity in the presentation of content that catches the eye and often provokes reactions like: “Hey, what is this? Why did you combine it this way, dude? Bruh...” in many Asian projects.
There is an understanding of the elements and a vision.
The locations have a pleasant design, not merciless and chaotic or completely empty as in many mediocre RPGMs. It's clear that the guys put a lot of thought into this.
There are ways to earn money to suit your taste: you can swing a pickaxe to extract minerals and sell them at a favorable rate, steal everything that isn't nailed down in the dungeon, work in the service and pest control industries, or, for those who like something different, dive into the darker side of the city and its traps.
There are many entertaining quests and events that are not immediately obvious and often intersect with each other, all executed at a high level.
On board, we have typical RPGM gameplay, simple as a toothpick, BUT spiced up with small mechanics such as fatigue, natural needs, and criminality.
An extensive selection of equipment: runes, weapons, costumes, and... rifles? Man...
The most important thing, why are we even here? Bangarang!

It's good here, but without excess, like a spicy seasoning.
Your first playthrough, with a leisurely exploration of all the nooks and crannies, will take at least 35+ hours.
Fortunately, replayability was included in the deal, so you can hang out for 60+ hours if you want.
If you like
Ideology in Friction, but in a more minimalist style, then you should definitely give this a try
P.S.
Moderation in every aspect and design has made it possible to create such a range of content on a funny distribution.
I honestly don't understand those who openly condemn this game, taking into account all of the above.
Objectively, its high reviews are well deserved.