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4.50 star(s) 4 Votes
Jan 7, 2022
16
10
126
My only complaint is that since there are only one or two types of enemies per level, there aren't more variations for each enemy. The same animation over and over again makes it stale. I suggest adding more enemy types with their own animation per level, or adding more animations per enemy (neither are easy). Either way, great job, love the art and hopefully this gets flesh out more as more is added in.
 

AkagiVoid

Active Member
Feb 12, 2020
805
694
155
learn IDA pro
Don't wanna. >w>
Besides I found a noice little INJECTOR 2 solve those devs COK Blocking meh from cheating. :3
Also since they want 2 go all "il2cpp" U won't find very many modders modding those game's scripts or textures/models which 2 meh makes the game less enjoyable, along with meh just keeping my money. >w>
 

Dragontarun

Member
Jul 5, 2023
251
66
114
My only complaint is that since there are only one or two types of enemies per level, there aren't more variations for each enemy. The same animation over and over again makes it stale. I suggest adding more enemy types with their own animation per level, or adding more animations per enemy (neither are easy). Either way, great job, love the art and hopefully this gets flesh out more as more is added in.
Couldn't agree more
 

EroMate

Newbie
Nov 6, 2017
67
51
112
Sadly the most boring enemy about fetish.

Also it's sad many H dev never do interaction between species (I'm not dealing about 3P). Mostly it's one or two animation per enemy , some duo animation but never mecanic related
 

Gierka

Member
Dec 2, 2017
353
397
196
Considering how long I've been putting this one on hold, I'm surprised there's so... little in this game.
And what's more ironic is that Sinistar was clearly inspired by Unholy Creations' previous games, yet ended up being better in every aspect.
 
Jan 28, 2018
16
23
69
This one is a bit unfortunate. Aikagura was amazing IMO. It was actually a fun game and it was fun exploring and finding new zones to see what new enemies there were. It is also one of the few games with breast expansion that isn't temporary or a game over which is rare and awesome. I was hoping for more of the same and with more robust bad effects, especially the breast expansion one being something you could encounter earlier and do a playthrough managing and perhaps having it be a part of multiple enemies (unlikely I know but a guy can dream). At least, even if it was just another Aikagura with some new enemies, animations, and map then I would have been happy.

Instead it feels like this is a major step backwards. I don't really care about the 3D implementation. It isn't a draw to me or detractor. However, the mission-based approach with self-contained levels is a big bummer since it cuts down on exploration and the possibility of carrying over any bad effects to the rest of the game. The animations and enemies seem fine, but the game design just feels way more rudimentary. Hopefully somehow this is just for the demo and it will be a proper metriodvania on full release, but I doubt it. I'll still enjoy it in this form but not nearly as much as I expected after this long of a wait.

Sadly I agree with everyone saying the Sinistar games are superior quality and design. Unfortunately I personally don't really enjoy its vore/death focus and hard game overs (besides the BE ones which are amazingly executed but still either temporary if you escape or a game over).
 
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mrme

Well-Known Member
Nov 8, 2017
1,054
1,156
388
Considering how long I've been putting this one on hold, I'm surprised there's so... little in this game.
And what's more ironic is that Sinistar was clearly inspired by Unholy Creations' previous games, yet ended up being better in every aspect.
Yeah I really don't know how he went from one of the best looking pixel art H games to this, I assume he must've had some other artist working with him on his first game
 
4.50 star(s) 4 Votes