My god, it's been like - what - 5 years since this game released? And how many routes are done by now? Still none? Geez.
To make a long story short: It's a collection of incomplete paths from which you select one and let it take you on the very same long road as every other path and pray that the ever so rare event triggers that makes this specific path unique. I say pray because you won't ever know when or if there will be more things down the line.
Gameplay is non-engaging but also tedious. This is basically what you'll end up doing: Get out of room, get out of house, click school, respond to a random menial school event, go to work, walk around, respond to a random menial walk event, click on house, click on door, click on bed. Rinse and repeat and pray some new event in between or instead of one of the few repeat events triggers.
It is tedious to say the least and once you've seen the side content on a previous run you can even skip those events and you're left with at most a dozen new scenes scattered along the 60-ish days or so it takes for them to play out on your new LI path. They're often not even that tiltilating - neither from a visual nor a writing perspective.
Updates tend to be small fixes for various routes and CGs that were marked as "to be added" what felt eons ago and you better make sure you play through the same tiring loop of events and encounters again.
The game even lacks a proper replay or gallery function that goes beyond simply displaying the CGs.
Play it once to thrice (each with a different school activity) if you've never played it. Afterwards, bury your memories of it deep. Let its authors cook for another 2 years worth of patches and return to relive the same scenes again with slightly more visual aids, minor rewrites and 2 events added to your favorite route some random 0 to 20 cycles of wake up, school, work, walk, sleep further down the line.
To make a long story short: It's a collection of incomplete paths from which you select one and let it take you on the very same long road as every other path and pray that the ever so rare event triggers that makes this specific path unique. I say pray because you won't ever know when or if there will be more things down the line.
Gameplay is non-engaging but also tedious. This is basically what you'll end up doing: Get out of room, get out of house, click school, respond to a random menial school event, go to work, walk around, respond to a random menial walk event, click on house, click on door, click on bed. Rinse and repeat and pray some new event in between or instead of one of the few repeat events triggers.
It is tedious to say the least and once you've seen the side content on a previous run you can even skip those events and you're left with at most a dozen new scenes scattered along the 60-ish days or so it takes for them to play out on your new LI path. They're often not even that tiltilating - neither from a visual nor a writing perspective.
Updates tend to be small fixes for various routes and CGs that were marked as "to be added" what felt eons ago and you better make sure you play through the same tiring loop of events and encounters again.
The game even lacks a proper replay or gallery function that goes beyond simply displaying the CGs.
Play it once to thrice (each with a different school activity) if you've never played it. Afterwards, bury your memories of it deep. Let its authors cook for another 2 years worth of patches and return to relive the same scenes again with slightly more visual aids, minor rewrites and 2 events added to your favorite route some random 0 to 20 cycles of wake up, school, work, walk, sleep further down the line.