First, I'll explain my rating system. To me story counts more than art.
Play-ability is factored in so is replay-ability.
Technical writing ~ plot-holes and so on.
Game mechanics ~ use of RNG, fight mechanics, building, choice systems...
What this game has going for it.
The art is good. The story premise is good, it has problems though.
The RNG is to random. I break the two boys up in the hall on the 2nd day or so and go walk in town and find the Chinese restaurant and am dragged into an alley by them and if you don't run you get raped.
She doesn't even report them! ~ no cops nothing! WTF.
So I replayed from start multiple times. Then just created saves before each location and reloaded. There are countless encounters that come way to early in game because of the RNG.
My suggestion is the developer use the characters corruption level to determine what can be in the RNG encounter system.
Then we have an issue of what the author considers corruption. Apparently the author thinks complacency or an unwillingness to go against others is corruption. Because you have the school project with Venn diagrams if she simply goes along with the person to avoid arguments the author takes it as being corrupted. In RL it is pretty much anything but that. I won't go into that here though.
This is repeated when it comes to the boss of the bakery and his attitude.
All in all I found a large number of actions he is raising corruption for that really has no basis in corruption.
The author rushes the corruption process. Day 1 of class you are groped. The option to allow him to continue shouldn't even exist unless her corruption is greater than 0. At 0 corruption the only option should be slap and scream.
The game advertises you are in control of the character not just along for the ride. So then the corruption should be clear choices. Not stuff you might do to simply avoid arguments.
The character becoming corrupt should be a in the form of she is exposed to something new that isn't so far above the level of her current willingness to accept. By being exposed to it she finds she enjoyed herself or not to whatever extent. If she likes it the her level increases it could even require multiple similar events to raise it up.
Play-ability is factored in so is replay-ability.
Technical writing ~ plot-holes and so on.
Game mechanics ~ use of RNG, fight mechanics, building, choice systems...
What this game has going for it.
The art is good. The story premise is good, it has problems though.
The RNG is to random. I break the two boys up in the hall on the 2nd day or so and go walk in town and find the Chinese restaurant and am dragged into an alley by them and if you don't run you get raped.
She doesn't even report them! ~ no cops nothing! WTF.
So I replayed from start multiple times. Then just created saves before each location and reloaded. There are countless encounters that come way to early in game because of the RNG.
My suggestion is the developer use the characters corruption level to determine what can be in the RNG encounter system.
Then we have an issue of what the author considers corruption. Apparently the author thinks complacency or an unwillingness to go against others is corruption. Because you have the school project with Venn diagrams if she simply goes along with the person to avoid arguments the author takes it as being corrupted. In RL it is pretty much anything but that. I won't go into that here though.
This is repeated when it comes to the boss of the bakery and his attitude.
All in all I found a large number of actions he is raising corruption for that really has no basis in corruption.
The author rushes the corruption process. Day 1 of class you are groped. The option to allow him to continue shouldn't even exist unless her corruption is greater than 0. At 0 corruption the only option should be slap and scream.
The game advertises you are in control of the character not just along for the ride. So then the corruption should be clear choices. Not stuff you might do to simply avoid arguments.
The character becoming corrupt should be a in the form of she is exposed to something new that isn't so far above the level of her current willingness to accept. By being exposed to it she finds she enjoyed herself or not to whatever extent. If she likes it the her level increases it could even require multiple similar events to raise it up.