Lexiconloom
New Member
- Mar 14, 2025
- 11
- 4
Urban Tactical FPS Scene – Game Environment & First-Person Combat Design
Engine: Unity
Tools Used: Blender | Maya | Substance Painter | Unity/Unreal | Photoshop
This is a real-time FPS environment designed for tactical gameplay, focused on tight urban corners, interactive cover zones, and immersive combat flow. From street-level geometry to props and first-person weapon mechanics, this piece represents a full-stack game art contribution—from modeling to gameplay scripting.
Environment Design:
Modeled in Blender/Maya with modular design principles.
Realistic textures created in Substance Painter and baked for performance. Dynamic light and shadow casting for gameplay mood and realism.
Weapon Design & First-Person View:
Custom rigged and animated AK-47 with dynamic hand movement, reload animations, and muzzle feedback.
First-person cameras synced perfectly to weapon sway and recoil animations.
Reload and fire animations match real-world weight and pacing.
Gameplay Assets:
Integrated pause functionality, ammo counter, and player HUD.
Enemy AI placement based on zone triggers for dynamic engagement.
Optimization:
All assets LOD-optimized for mobile or desktop performance.
PBR workflow compatible for seamless game engine export.
Use Case:
Game Development: This prototype-ready setup is ideal for mobile FPS games, VR shooter mechanics, or tactical AI training levels.
Software Expertise:
Blender for modeling & UVs
Maya for precise rigging
ZBrush for sculpting hands & props
Unity/Unreal for scene building and testing
#Unity3D #UnrealEngine #WeaponArt#EnvironmentArtist
Availability:
Currently am available and open for hire
Method of contact:
You can message me here first we exchange words and interests and if my art matches your ambition we can connect on Discord and start working on your project.
Payment/commissions:
Am open ended we can discuss about the rates based on the complexity of the project.
Payment modes include PayPal, Venmo, CashApp and Crypto
Completed Project preview:
View attachment vid 1.mp4
Engine: Unity
Tools Used: Blender | Maya | Substance Painter | Unity/Unreal | Photoshop
This is a real-time FPS environment designed for tactical gameplay, focused on tight urban corners, interactive cover zones, and immersive combat flow. From street-level geometry to props and first-person weapon mechanics, this piece represents a full-stack game art contribution—from modeling to gameplay scripting.
Environment Design:
Modeled in Blender/Maya with modular design principles.
Realistic textures created in Substance Painter and baked for performance. Dynamic light and shadow casting for gameplay mood and realism.
Weapon Design & First-Person View:
Custom rigged and animated AK-47 with dynamic hand movement, reload animations, and muzzle feedback.
First-person cameras synced perfectly to weapon sway and recoil animations.
Reload and fire animations match real-world weight and pacing.
Gameplay Assets:
Integrated pause functionality, ammo counter, and player HUD.
Enemy AI placement based on zone triggers for dynamic engagement.
Optimization:
All assets LOD-optimized for mobile or desktop performance.
PBR workflow compatible for seamless game engine export.
Use Case:
Game Development: This prototype-ready setup is ideal for mobile FPS games, VR shooter mechanics, or tactical AI training levels.
Software Expertise:
Blender for modeling & UVs
Maya for precise rigging
ZBrush for sculpting hands & props
Unity/Unreal for scene building and testing
#Unity3D #UnrealEngine #WeaponArt#EnvironmentArtist
Availability:
Currently am available and open for hire
Method of contact:
You can message me here first we exchange words and interests and if my art matches your ambition we can connect on Discord and start working on your project.
Payment/commissions:
Am open ended we can discuss about the rates based on the complexity of the project.
Payment modes include PayPal, Venmo, CashApp and Crypto
Completed Project preview:
View attachment vid 1.mp4