ThanksThis has been requested a couple of times already. And will be improved in the future.
Could you share a save where the issue occurs for you?
I did some digging and the problem is that they broke their own game. At the start you can choose a play mode. They save this mode in a variable named "Play", which is aYou must be registered to see the linksthat should not be used. URM just exposes their mistake.
There seems to be a way around it, because URM's theming engine exposes the issue. It looks like you have globally set a (non default) theme for URM. So if you clear the theme you've set from withing another game, Life in Alphaville should start fine.
But... this will not guarantee it won't still crash at some point. They still broke Ren'Py itself.
I did some digging and it turns out the game breaks Python, that's why you're experiencing this issue.sorry I should have thought of it, the tutorial takes a bit of time.
Here's one of my savegames.
Yes it can active the console. It's in URM's settings.Can we activate the dev console command with this mod?
Shift + d, we can the shift + o.
Option #3 with Unren.
Has already been asked and answered.just noticed, in https://f95zone.to/threads/my-pleasure-v0-37-elite-tasty-pics.42223/ URM can't detect available choices in game... is it possible to do something for cases like this?
I don't think that's something I want to add. Some of those developer options can cause issues in production builds of game.0x52
That just opens the console and not the developers menu.
"Shift + o" = console.
"Shift + d" = developers menu, this is the one I would like to see.
Unren option 3 unlocks both.
It lets me see what the variables are.I don't think that's something I want to add. Some of those developer options can cause issues in production builds of game.
If needed I would rather mimic some of those features in URM itself.
Yes, it does. It's just ordered differently, and includes variables that won't show. That screenshot from theMickey_ only shows the top of the window, so it's only showing the first several variables of a MUCH larger list. You know it's a larger list because there are seven or more PAGES of variables that aren't shown in the screenshot but which URM found:Nope that does not show any of the ones that you see in unren. View attachment 3329769
I'm sorry it does not show what unren shows.Yes, it does. It's just ordered differently, and includes variables that won't show. That screenshot from theMickey_ only shows the top of the window, so it's only showing the first several variables of a MUCH larger list. You know it's a larger list because there are seven or more PAGES of variables that aren't shown in the screenshot but which URM found:
View attachment 3329827
Like, seriously, you're literally asking for the MAIN feature of URM but more complicated and harder to use.
(Also, you're not seeing it in Unren, you just used Unren to enable the developer menu. Unren just unarchives and decompiles the files. URM usually works whether you've unrenned the game or not.)
Variables are variables. If the developer menu shows them, URM can show them. You may just not know how to do so. Give a specific game and variable example. For instance, from your screenshot, you were showing Highway to Hell and saying those variables aren't in URM. Here are the Highway to Hell love variables in URM:I'm sorry it does not show what unren shows.
I looked at over 300 pages in the same game I had unren on that only had 2 pages of what I needed to put in the search for.
It did not show the "love" points that unren showed and so on.
Did not show how the money was listed only unren did.
Your not getting the point I was trying to make.Variables are variables. If the developer menu shows them, URM can show them. You may just not know how to do so. Give a specific game and variable example. For instance, from your screenshot, you were showing Highway to Hell and saying those variables aren't in URM. Here are the Highway to Hell love variables in URM:
And for this game in particular, you can do the same for the event flags by searching "Flag". This is a primary function of URM.You don't have permission to view the spoiler content. Log in or register now.
The specifics of the type and name of variable are up to the developer of each individual game, and there are a large number of different ways people set up variables. But as far as I am aware, it is an inherent impossibilty for a game-specific variable to show up in the developer menu and not in URM.
Also, again, you're not showing things "unren" did. Unren did not do that. All unren did was enable the built-in Ren'Py developer menu (and optionally unarchive/decompile the script files).
Just my final two cents about this:Oh well if its not going to be added then there is no more need to discuss it.
Short update from me. I just added the new URM to a new game and it recognised my touchscreen. Not sure why but I thought it could be helpful.Yeah. I think Windows never really identifies as a real touch device.
LOL. Sorting search results was supposed to be added in URM v2. Because of you comment I realize I didn't add itURM does not yet sort the results, but being able to sort variables has been requested before and IIRC it's on the roadmap
It's probably using a newer Ren'Py version with improved touchscreen detection. Good to know.Short update from me. I just added the new URM to a new game and it recognised my touchscreen. Not sure why but I thought it could be helpful.
Sorry that was wrong information I forgot I activated the touch button globaly, I just tested it with a new install of the same game and globaly deactivated touchbutton and there is no reaction. So it seems like you were right before and windows doesn't identify touchscreens properly.It's probably using a newer Ren'Py version with improved touchscreen detection. Good to know.