UPDATE: Contrary to my earlier post, thanks to anne O'nymous I managed to get Sunshine Love working with URM IF you also are using the ipatch (regardless of which one, whether you use the separate ipatches or the ones included with Sancho's mod)
I haven't played through all 3 chapters yet, only chapter 1, but I did check if the ipatch got activated in chapters 2 and 3, so I don't expect a problem there, even so, feel free to drop a comment if you run into a glitch.
I renamed the rpa files to match the SL chapter, so you will need to make sure to first delete the original ipatch*.rpa file before copying it into the game folder.
I thought I had found a way to make URM work with Sunshine Love _if_ you also use the ipatches, I could get it as far as not throwing an exception, alas it also caused the ipatches to stop doing what they were supposed to do.
Yo thanks for the mod! You think we could get an update with a choice screen feature, or is that too much? Like, showing the points for each option on screen, kinda like the Universal Choice Descriptor
Apologies if this is already stated, but is there a simple way to mass-edit all results? As in, I searched for variables named "love", got the love stat for 20 different characters, and I want to set them all to 99.
This is an amazing tool, thank you for your hard work!
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?
I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
Any way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work.
Sorry if this was asked before, I couldn't find it searching for
Out of curiosity, with how comprehensive the menu panel seems to be, is there a reason you haven't implemented a way to edit/add the primary/secondary save names?
I know most games either have the ability to add names to saves or don't, but there are a few mods out there that add that feature, and I'm just surprised that's not something yours offers.
Any way to make the transparency effect work on older games or low resolution ones like "Four Elements Trainer" or another low resolution game that I don't recall the name...? Neither color or transparency settings seems to work.
View attachment 4087459
Sorry if this was asked before, I couldn't find it searching for
Seems like the progressbar still needs work (tried it on a few games and it never ended at 100 lol, often near 60 or 40, only tried it 2 times though). But it's a rly good idea.
Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.
3. FWIW, this issue hasn't persisted for long. It started to appear only an update or two ago. I'm not completely sure and may be wrong about this, though.
The following is more of a request for improvement:
4. As a side note, it'd be very nice to be able to use the originalalignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.
5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.
You mean you're getting: Exception: Could not find font '0x52-URM/framework/Roboto-Regular.ttf' ?
I did some digging, but I'm not sure why this happens. Might look into this later.
They modified the Ren'Py code to have custom .rpa files.
Here's a fix:
Open renpy/loader.rpy in a texteditor
At line 174 you'll find return [ b"TR0UDCUL" ] (make sure you change this one under "RPAv2ArchiveHandler", because there's another at line 127, which you should NOT change)
Hi! THX for mod!
This is the first time I have encountered such a problem. In game Seeds of Chaos, choices are detected in the watch panel, but notification does not appear. How can this be fixed?
Took me a while to figure out, but they're using Ren'Py 6.99.9 code, which causes the notifications to not show. Upgrading it to 6.99.14 breaks the game's dialogue
2. The game raises an exception whenever it encounters any line that has "", such as:
In one of the examples above, CTC "" normally (i.e. with the custom text box off) results in "Click to Continue" slowly flashing, waiting for a click or keypress. With the custom text box on, it leads to an exception.
4. As a side note, it'd be very nice to be able to use the originalalignment in "Full" mode in the Textbox customizer. Currently, the left alignment aligns text all the way to the left, which is why I exclusively use "Light" mode to retain the original alignment.
5. In the Textbox customizer, it'd also be neat to be able to choose to retain the original font as intended by the game author, though I suspect this may not be trivial to implement.
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw
OH ok, thought it'd just tell me when I'm near the finish line for the game RIP. Lol and here I thought I could avoid that shitty feeling when you don't know when your favorite game's update is coming to an end.
Would be great if this could be added btw