Mod Ren'Py Universal Ren'Py Mod / URM [2.4] (mod any Ren'Py game yourself)

5.00 star(s) 35 Votes
Feb 24, 2020
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As of v3.18 version of Fetish Locator (FL), I get error pages that result in selecting "rollback, ignore, etc" when using with this mod. It's the only game so far that an issue like this is encountered.

Edit: Only happens if you start a new game on FL. Once you progressed far enough, remove the mod from the game, load a save file, quit the game, reinstall the mod, load a save game and all is fine again.
 
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PalmFace

Active Member
Aug 22, 2017
762
392
Is there a way to dismiss monitored variables without having to "explicitly confirm" the stat change after clicking on the popup on the left?
Also, when you have choices, is it possible to preview the code of the choice (stat change for example) without having to open the choices menu and then selecting to see the code for it?
 

redpenguin101

Member
Feb 19, 2019
189
144
Hey I can't get it to rename the MC in A Fortnight at Frenni Fazclaire's and I was wondering if anyone would be able and willing to help?
 

0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,646
6,356
As of v3.18 version of Fetish Locator (FL), I get error pages that result in selecting "rollback, ignore, etc" when using with this mod. It's the only game so far that an issue like this is encountered.

Edit: Only happens if you start a new game on FL. Once you progressed far enough, remove the mod from the game, load a save file, quit the game, reinstall the mod, load a save game and all is fine again.
Please supply some more information. See this:
Reporting an issue
When reporting an issue with URM, please include the information below:
  • Are you using the latest version of URM?
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
  • What did you do that caused the issue?
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
Is there a way to dismiss monitored variables without having to "explicitly confirm" the stat change after clicking on the popup on the left?
Also, when you have choices, is it possible to preview the code of the choice (stat change for example) without having to open the choices menu and then selecting to see the code for it?
You mean dismissing some dialog? All URM dialogs can be dismissed by pressing Esc.

Choices (and paths) screen will be improved in the future ;)
 
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FaceCrap

Active Member
Oct 1, 2020
935
668
Not sure if this is a bug or just a limitation. Also forgot to search if this was ever reported before or not. Sorry. Didn't think of that until after posting.
Variables between { } do not show content in Rename entries. Nevertheless, the actual replacement does happen.

  • Are you using the latest version of URM:
    • 1.15.2
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
    • no crash
  • What did you do that caused the issue?
    • added a renaming option
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (nota grey crash screen), check the log.txt file for lines starting with "0x52:"
    • No log created in this case
  • What OS are you on?
    • Windows 10 Pro 22H2 19045.3570 with Windows Feature Experience Pack 1000.19052.1000.0
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
    • Heavily modified Transparent Textbox Mod, Universal Choice Descriptor Mod
    • and yes, without those installed the issue still exists.
 

theMickey_

Engaged Member
Mar 19, 2020
2,166
2,735
Variables between { } do not show content in Rename entries.
To be fair, I think it works exactly as it was designed, and I personally want.

Lemme give you an example:

You want to replace the following text in a game: "See you again {time}" and change it to "Cheers mate, until tonight!". But the variable {time} might change depending on what time of day you initiate the dialog, so it might be "See you later tonight" or "See you later tomorrow". So I do want to know that there's a variable which I probably want to keep in the replaced text, to either get "Cheers mate, until tonight" or "Cheers mate, until tomorrow".

Hope that makes sense.
 

FaceCrap

Active Member
Oct 1, 2020
935
668
You want to replace the following text in a game: "See you again {time}" and change it to "Cheers mate, until tonight!". But the variable {time} might change depending on what time of day you initiate the dialog, so it might be "See you later tonight" or "See you later tomorrow". So I do want to know that there's a variable which I probably want to keep in the replaced text, to either get "Cheers mate, until tonight" or "Cheers mate, until tomorrow".
Yeah it makes sense, IF the variable actually showed.
Besides, even if it displayed the value it evaluates to, as long as I don't replace the variable, it should show whatever it evaluates to at the time of usage.

In your case the {time}, so either tonight, tomorrow, this afternoon, or even next week...
In my case I just wanted to see the variable itself, so I know there is one.
And you said it yourself, you DO want to know there is a variable... how are you going to tell if it isn't showing?

I may know that at this time. But if I play this game again in 6 months, I'll likely have forgotten.
Which might cause me to interpret it as an entry removing a double space...
And since Renpy already deals with this itself, it might lead me to remove the entry and unknowingly re-introduce a grammatical error.

Since it's not showing, how the heck do I know if it's showing what it is supposed to show...
It's not so much the variable itself I wanted to replace, but where it's used.
 
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TheOGTommy

Formerly 'Tommyfreddy3'
May 9, 2020
179
143
I looked a little bit before I asked this but could this work without joiplay on android, if so where would I put the rpa file
 

Belzeebub$

Cheat Or Not
Game Developer
May 18, 2020
651
957
I looked a little bit before I asked this but could this work without joiplay on android, if so where would I put the rpa file
I am confused about your question. It works in joiplay just fine and you put the file in the "game" folder of the game. And in ports too I hope they work because urm is now touch sensitive. Same about the folder.
 

TheOGTommy

Formerly 'Tommyfreddy3'
May 9, 2020
179
143
I am confused about your question. It works in joiplay just fine and you put the file in the "game" folder of the game. And in ports too I hope they work because urm is now touch sensitive. Same about the folder.
i was wondering if you have to use joiplay to use URM or could I use the apk version (if it's available) with the URM file
 

Belzeebub$

Cheat Or Not
Game Developer
May 18, 2020
651
957
i was wondering if you have to use joiplay to use URM or could I use the apk version (if it's available) with the URM file
My guess is both or whichever you prefer. Some ports (such as wills port of karlson gambit) used to compat with urm (played it myself). But I cannot guarantee that all ports will be compatible with urm though. But again, I think they will cause no trouble. But you can always play all renpy games in joiplay. Why bother ports?? And urm is fully compatible with joiplay.

It is clearly written in the OP

This mod also supports touchscreen devices. But the build/port of the game needs to support mods!

You can open the mod by drawing an U on screen (swipe down-right-up).
When URM detects a touchscreen it will also put a draggable button on screen to open URM (you can disable this through the options).
 
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theMickey_

Engaged Member
Mar 19, 2020
2,166
2,735
Yeah it makes sense, IF the variable actually showed.
(Note to myself: Don't ever reply again if you're in a rush and didn't fully understand the original question!)

Sorry, my bad -- you're absolutely right and I got it wrong in my head thinking about what I want, how it should work, and then I replied without having tested it.

So here's the thing (after testing some examples now): because the "Add text replacement" box allows you to enter any free text, and URM doesn't know what text you want to replace, you can basically type whatever you want -- including variables or not. But to know if there's a variable used in the current line you want to replace, you actually have to look at the code, which URM doesn't give you an option to do so (or at least I don't know how).

I agree with FaceCrap that it would be nice to know if there's a variable used in a specific line, so here would be my feature request towards 0x52 to accomplish that: In the "Add text replacement" box, which looks like this:

1698835570632.png

...add a button to replace the "on screen" message, which then would put the currently displayed line(s) in their original form including used (but not replaced) variables into the "Original" field if that makes sense. Then we would be able to edit the "Original" as well as the "Replacement" accordingly keeping any used variable.

Thanks!
 
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Belzeebub$

Cheat Or Not
Game Developer
May 18, 2020
651
957
Universal Ren'Py Mod [1.15.2] does not work in the game Artemis [v0.5.0a]
I dont know what your issue is. But mine is working fine. I am using updated version (compressed) of artemis and it worked smoothly. As you can see in the attachments even the textbox is working fine. Maybe you are having trouble loading your old saves... What error is it giving? Please upload the errors and be specific.
 

theMickey_

Engaged Member
Mar 19, 2020
2,166
2,735
Universal Ren'Py Mod [1.15.2] does not work in the game Artemis [v0.5.0a]
It actually does work fine.
1698841830225.png

If it's not working for you, please fill out a decent bug report:
Reporting an issue
When reporting an issue with URM, please include the information below:
  • Are you using the latest version of URM?
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
  • What did you do that caused the issue?
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
  • What OS are you on?
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
 
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said999

New Member
May 30, 2021
11
10
It actually does work fine.
View attachment 3052045

If it's not working for you, please fill out a decent bug report:
1. 1.15.2
2. Artemis [v0.5.0a]
3. Crash doesn't. There is no traceback.txt file.
4. Nothing
5. -
6.
You don't have permission to view the spoiler content. Log in or register now.
7. Windows 11 Pro Build 22621.ni_release.220506-1250
8. With and without other mods the result is the same.

The mod does not display dialog boxes and the “Alt + M” button combination does not work.
 
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0x52

Ren'Py Magician
Modder
Donor
Game Developer
May 23, 2019
1,646
6,356
Not sure if this is a bug or just a limitation. Also forgot to search if this was ever reported before or not. Sorry. Didn't think of that until after posting.
Variables between { } do not show content in Rename entries. Nevertheless, the actual replacement does happen.

  • Are you using the latest version of URM:
    • 1.15.2
  • Which game has the issue (preferable a link to the game's thread)
  • If it's a crash (grey screen) attach the "traceback.txt" file
    • no crash
  • What did you do that caused the issue?
    • added a renaming option
  • Attach a screenshot of the issue (if possible)
  • When URM gave an error (nota grey crash screen), check the log.txt file for lines starting with "0x52:"
    • No log created in this case
  • What OS are you on?
    • Windows 10 Pro 22H2 19045.3570 with Windows Feature Experience Pack 1000.19052.1000.0
  • Do you have any other mods installed? Does the issue still exist without the other mod(s)?
    • Heavily modified Transparent Textbox Mod, Universal Choice Descriptor Mod
    • and yes, without those installed the issue still exists.
I assume you've mistaken curly braces ("{") for square brackets ("[")? Because the first are used for text styling and the second for variables.

If I understand correctly you want to be able the replace the result of a variable?
So if we have a variable player = "FaceCrap", then you would want "Hello [player]!" to also match "Hello FaceCrap!"?

I looked a little bit before I asked this but could this work without joiplay on android, if so where would I put the rpa file
Not all Android versions will work, but you could try this:
  1. Use a filebrowser to go to /storage/emulated/android/data/<gamename>/files/game (create the directory "game" if it doesn't exist yet)
  2. Put the 0x52_URM.rpa in there
  3. Load the game

1. 1.15.2
2. Artemis [v0.5.0a]
3. Crash doesn't. There is no traceback.txt file.
4. Nothing
5. -
6.
You don't have permission to view the spoiler content. Log in or register now.
7. Windows 11 Pro Build 22621.ni_release.220506-1250
8. With and without other mods the result is the same.

The mod does not display dialog boxes and the “Alt + M” button combination does not work.
This is gonna be tricky do debug, since it works for other people.
Firstly, the log.txt seems incomplete, dit you copy it while the game was still running?

You could try enabling the touchbutton through another game to see if it's just a Alt+M issue:
  1. Open URM through another game where it does work
  2. Ga to "Options" > "Miscellaneous"
  3. Globally enable "touch control"
  4. Try Artemis again, it might show a 0x52 logo on screen now that can open URM
Another thing to try is remove saves:
  1. Close the game
  2. Rename the file "persistent" inside the "game/saves" folder (to "persistent_original" for example)
  3. Do the same thing for the "persistnet" file in the "Artemis..." folder in %appdata%\RenPy
  4. Start the game, choose to start a new game and see if URM now shows up
  5. If it didn't help:
    1. Close the game again
    2. Remove the newly created "persistent" file inside "game/saves"
    3. Rename you previous file back to "persistent"
 
Last edited:

said999

New Member
May 30, 2021
11
10
You could try enabling the touchbutton through another game to see if it's just a Alt+M issue:
  1. Open URM through another game where it does work
  2. Ga to "Options" > "Miscellaneous"
  3. Globally enable "touch control"
  4. Try Artemis again, it might show a 0x52 logo on screen now that can open URM
The button appeared. But if you roll back with the mouse wheel, the button disappears.

Another thing to try is remove saves:
There is no problem with URM when deleting saves or starting a new game. But I don't want to start a new game. I'll be left without URM.
 

FaceCrap

Active Member
Oct 1, 2020
935
668
I assume you've mistaken curly braces ("{") for square brackets ("[")? Because the first are used for text styling and the second for variables.

If I understand correctly you want to be able the replace the result of a variable?
So if we have a variable player = "FaceCrap", then you would want "Hello [player]!" to also match "Hello FaceCrap!"?
Nope, I was not mistaken... I also was surprised at first to see curly braces instead of square brackets in the code when my replacement didn't work.
They DO work as variables though, but their effect is that the value they derive to is also formatted differently from the rest of the dialogue.
In this case, every time certain characters are mentioned in a dialogue line, the name is shown in the color assigned to that character's name.
They are what renpy calls config.self_closing_custom_text_tags

In this game it's used like the below snippet.
Python:
    def cc_tag2(tag, argument):
        char = renpy.eval_who(tag) # Note the use of tag instead of argument
        col = char.who_args['color']
        if persistent.name_colors:
            return [(renpy.TEXT_TAG, u"color={}".format(col)), (renpy.TEXT_TEXT, u"{}".format(char)), (renpy.TEXT_TAG, u"/color".format(col)),]
        return [(renpy.TEXT_TAG, u"color={}".format(persistent.set_txt_color)), (renpy.TEXT_TEXT, u"{}".format(char)), (renpy.TEXT_TAG, u"/color".format(persistent.set_txt_color)),]

    config.self_closing_custom_text_tags["ro"] = cc_tag2
If you check out the game, you'll see that whenever certain characters are referenced in dialogue, it's always done with curly braces, and not with square brackets.
See below extract.
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You're also mistaken in what I wanted. I do NOT want to REPLACE the result of the variable. I want to SEE the actual variable itself in the list of 'Renaming' entries.
NOT what they evaluate to, so like in the below mockup.
2023-11-02_110650.png

The same would apply if a variable is used with square brackets. After all, if you revisit the same game months later, you will not remember if or which displayed entries have variables in either the original or the replacement entry.

PS. My apologies for the usage of all-caps words, I feel they better convey emphasis than just bold. They are not meant as shouting.
 
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