The first time you load a save or start a new game with URM installed it will show you a message that it is installed. If you didn't get this message it wasn't installed correctly.How to open the mod I have used almost all the key combinations ALT+A, ALT+S, ALT+M, ALT+C, and many more so I can't enter the mod configuration menu please help.
Reporting an issue
When reporting an issue with URM, please include the information below:
- What version of URM are you using (make sure it's the latest)?
- Which game has the issue (preferable a link to the game's thread)
- If it's a crash (grey screen) attach the "traceback.txt" file
- What did you do that caused the issue?
- Attach a screenshot of the issue (if possible)
- When URM gave an error (not a grey crash screen), check the log.txt file for lines starting with "0x52:"
- What OS are you on?
- Do you have any other mods installed? Does the issue still exist without the other mod(s)?
The URM was installed correctly.The first time you load a save or start a new game with URM installed it will show you a message that it is installed. If you didn't get this message it wasn't installed correctly.
See this if you need further assistance:
Looking good! URM seems to be installed correctly and working. You should now be able to type ALT + M to open its menu once you're in the game, you can't open URM while you're in the main menu of the game though. So:The URM was installed correctly.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_data.rpy", line 157, in __init__
super(LocalVariable, self).__init__(sys._getframe(1).f_locals,
AttributeError: 'ADVCharacter' object has no attribute '_getframe'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "g_script/map/vault_69/gg_room.rpyc", line 14, in script
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\ast.py", line 1971, in execute
self.call("execute")
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\statements.py", line 349, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\exports.py", line 3420, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\core.py", line 2166, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\core.py", line 2688, in interact_core
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\displayable.py", line 431, in visit_all
d.visit_all(callback, seen)
[Previous line repeated 1 more time]
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\screen.py", line 480, in visit_all
callback(self)
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\core.py", line 2688, in <lambda>
root_widget.visit_all(lambda d : d.per_interact())
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\screen.py", line 491, in per_interact
self.update()
File "C:\Users\csand\Downloads\DEEP_VAULT_69-0.3.7_a-pc\renpy\display\screen.py", line 697, in update
self.screen.function(**self.scope)
File "0x52-URM/screens/main.rpy.x52", line 72, in execute
File "0x52-URM/screens/main.rpy.x52", line 72, in execute
File "0x52-URM/screens/main.rpy.x52", line 82, in execute
File "0x52-URM/screens/main.rpy.x52", line 114, in execute
File "0x52-URM/screens/main.rpy.x52", line 143, in execute
File "0x52-URM/screens/main.rpy.x52", line 158, in execute
File "0x52-URM/screens/main.rpy.x52", line 161, in execute
File "0x52-URM/screens/main.rpy.x52", line 162, in execute
File "0x52-URM/screens/search.rpy.x52", line 5, in execute
File "0x52-URM/screens/search.rpy.x52", line 5, in execute
File "0x52-URM/screens/search.rpy.x52", line 12, in execute
File "0x52-URM/screens/search.rpy.x52", line 76, in execute
File "0x52-URM/screens/search.rpy.x52", line 86, in execute
File "0x52-URM/screens/utils.rpy.x52", line 67, in execute
File "0x52-URM/screens/utils.rpy.x52", line 67, in execute
File "0x52-URM/screens/utils.rpy.x52", line 68, in execute
File "0x52-URM/screens/utils.rpy.x52", line 71, in execute
File "0x52-URM/screens/utils.rpy.x52", line 74, in execute
File "0x52-URM/screens/search.rpy.x52", line 86, in execute
File "0x52-URM/screens/search.rpy.x52", line 87, in execute
File "0x52-URM/screens/search.rpy.x52", line 88, in execute
File "0x52-URM/screens/search.rpy.x52", line 90, in execute
File "0x52-URM/screens/search.rpy.x52", line 93, in execute
File "0x52-URM/screens/search.rpy.x52", line 93, in keywords
File "0x52-URM/screens/search.rpy.x52", line 93, in <module>
File "renpy/common/00action_data.rpy", line 157, in __init__
super(LocalVariable, self).__init__(sys._getframe(1).f_locals,
AttributeError: 'ADVCharacter' object has no attribute '_getframe'
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
DEEP
VAULT 69 0.3.7_a
Tue Jul 16 16:59:53 2024
I've already fixed it, it's ironic that the only key that doesn't work was the ALT key. I changed the keyboard and the mod works like a charm.Looking good! URM seems to be installed correctly and working. You should now be able to type ALT + M to open its menu once you're in the game, you can't open URM while you're in the main menu of the game though. So:
I've just tested URM with the same game you posted screenshots of, and it's working as expected on my end.
- Start a new game or load a saved game
- Type ALT + M to open up URM
View attachment 3838579 View attachment 3838580 View attachment 3838588 View attachment 3838581 View attachment 3838583
From the FAQ:i got this error from a game called Deep vault 69.
Code:AttributeError: 'ADVCharacter' object has no attribute '_getframe'
Assim como theMickey_, não consigo reproduzir seu problema.
Então deve haver algo mais causando isso.
Além disso... o arquivo de log em anexo parece ser do URM 2.3, porque o que está registrado naquele arquivo foi corrigido no 2.3.1
Você verificou isso?
[/CITAR]
Sim, tentei dessa forma, mas não funcionou
I've tried creating the folder inside and outside of files but it doesn't work. Android 13 just gets in the way.
Worked like butter. You might've to check the issue why it's causing it. But Yes it worked.Only thing I can think of is URM's theming causing this. Could you set URM's default theme and restart the game?
URM's theming doesn't touch anything from the game, but it has to reload all the styles in the game, maybe this game has something funky that doesn't like that.
it is saying cannot extract file as archve is there a reason why?
You're talking about games that are in a portrait/vertical resolution instead of landscape/widescreen?0x52 First, I absolutely love your work, and your dedicated support of this GOAT mod!
I have one query / request. I know this has been asked and answered (in the negative) before, but I wanted to bring it up once more. I hope I don't incur the wrath of the fellow pervs for this.
Certain Ren'py games use a phone simulator kind of interface with a narrow clickable arrow. Is it possible at all for the mod to still render in the full frame as an overlay, because the mod cannot be used properly in the small viewable area. I am not asking you to prioritize it, or even do it. just checking if it is possible.
Thanks a lot in advance for your response and the time you will spend writing it.
As shown in you screenshots, URM has every settings twice. Once "local" and once "global".I add URM(default one) to a new game folder it automatically picks up Darker theme but should that be the case? Does it store persistent value somewhere? But If I'm using default URM every time with every new game shouldn't this not happen?
Every timeWhen we use the text replacement feature, if a text is "Hello MC" and I want to change it to "Hi MC", every time someone says "Hello", will it be changed to "Hi" or will it just be in that scene/label?
ThankU For your time and helping me solve the issue 0x52 and theMickey_ .You're talking about games that are in a portrait/vertical resolution instead of landscape/widescreen?
Can you give some examples of games doing this?
As shown in you screenshots, URM has every settings twice. Once "local" and once "global".
Local only applies to the current game.
Global is shared between all URM installs on your device.
This is also explained when clicking the question mark next to "Setting".