- Feb 8, 2024
- 70
- 133
- Added option to ignore variables in path detection and/or codeview (available after remembering a variable)
No...!?the .urm are encrypted now?
Ah, sorry, you're talking about the *.urm files, my bad (I shouldn't respond to posts right after I woke upidk what i am missing
this did it - thanks mickeyAh, sorry, you're talking about the *.urm files, my bad (I shouldn't respond to posts right after I woke up). But looking at your screenshots, they're just compressed (files starting with "PK..." are usually ZIP archives). Just add ".zip" to the file and you can unpack it, or, if you're using the right tools, you can just change the content of the files within the ZIP archive.
So either rename "Aff Trust.urm" to "Aff Trust.urm.zip" and unpack it, or tell your archive tool to handle *.urm files as well ;-)
Sorry! I ended up just plowing through without URM. When the next update lands I'll get you a save file.Works fine on my side. Do you maybe have a save right before the issue occurs for you?
Are you talking about this game? I don't want to download 30+ GB to test it just to figure out you're talking about a different gameBut unfortunately I've run into another issue.
Which game has the issue (preferable a link to the game's thread)- Shattered (I don't think it's on F95)
Thanks for testing this out! But, I am sorry to tell ya, that's not the game I'm talking about. The Shattered I'm talking about is about 200MB and is just getting started. (I think this is a game that F95 doesn't approve of... fwiw)Are you talking about this game? I don't want to download 30+ GB to test it just to figure out you're talking about a different game
One question though: After you configured your custom textbox with URM, have you also enabled it?
EDIT: If we're indeed talking about the above mentioned game (I just downloaded 30 GB to just test this), custom textboxes are working perfectly fine -- if they're enabled ;-)
Dang it!But, I am sorry to tell ya, that's not the game I'm talking about.
I know the game you mean, and just took a look. It has completely and heavily customized dialogue delivery code (example below), so I am completely unsurprised that URM's textbox doesn't override it. That said, the game does have a built-in opacity slider, at least, and if you post about it at the place it is posted by the dev, you may be able to ask for other textbox features to be added (since they clearly enjoy tinkering with the code more than most RenPy devs).Thanks for testing this out! But, I am sorry to tell ya, that's not the game I'm talking about. The Shattered I'm talking about is about 200MB and is just getting started. (I think this is a game that F95 doesn't approve of... fwiw)
But thank you again for trying to help, I'm sorry that I caused you to go through all that hassle!
define dlg_dinner_burger = [
(None, ""),
(Rachel_mind, "I'm having a deja vu..."),
(Rachel_mind, "...Don't know what to expect..."),
(Rachel_mind, "..."),
(Lily, "I'm so hungry dad!"),
(Lily, "What's up for dinner?"),
(Chris, "Something you'll like, hopefully..."),
(Chris, "There you are, girls!"),
(Lily, "Yay!! Burgers!"),
renpy/script.py
in a text editordef build_archive_rpyc(self, data, key):
(it's at line 629 for me)if data[:5] == b'\x80\x02\x7d\x71\x01': return data
You're an absolute genius!Use URM on games by Inceton Games
(Lust Theory, Thot on Trial, probably more)
Thanks a whole bunch for this and all the work you put into URM. It is very much appreciated.Use URM on games by Inceton Games
(Lust Theory, Thot on Trial, probably more)
For people here that are trying to use URM on games by Inceton Games, but get an error. Please follow these steps:
- Open the file
renpy/script.py
in a text editor- Look for the line
def build_archive_rpyc(self, data, key):
(it's at line 629 for me)- Add a new line below that line, starting with 8 spaces and then:
if data[:5] == b'\x80\x02\x7d\x71\x01': return data
- The result should look like this:
- That's all. The mod should now load as expected
You can edit the code for the resolution of the game. Add a menu button that will swap between the resolutions and you can use it whenever you need URM. Its really janky, like extremely, but it works. The game I tried it on has the location of the objects on screen coded in a relative way which means it'll fuck up if you just increase the resolution and try to play that way. Have to go back to the original res for a playable experience. Ideally, somehow URM creates its own resolution context and somehow keeps everything else where it belongs on the screen. Some kind of detach from the Ren'py screen with its own window would be real nice too. Next best option would be shrinking everything so we just have to squint to read and click.Not sure if it was requested before, might be handy to have a simple page on your website with requests that you're working on or rejected, as using Search option doesn't always yield results.
There are an increasing number of 'Mobile phone'-type games that use different resolutions such as Chat Noir:
https://f95zone.to/threads/chat-noir-0-0-6-joy-boy.226626/
View attachment 4344068
As you can immediately tell, the mod window goes off screen, and you can drag it but it gets stuck at some point not moving any direction.
Same goes for the ALT + M window
View attachment 4344079
Not sure what the best solution would be in this case, scrollbar? smaller text?(probably not great) or a more condensed view?
https://f95zone.to/threads/agent17-v0-24-8-hexatail.70810/post-11817860AGENT 17 free version: i tried to use URM but when i increase the money and try to make a purchase in game a window appears saying "you cannot cheat in this free version of the game" anyone has solution to this? even if i restart the game and try to make any purchase turning URM off, it still shows the same message ie, "you cannot cheat in this free version of the game"