Review for the version : v0.4.3
The name of the Dev, the color choices, the environments used, the music choices and all the tropes... At first, University of Choices seems like a clone of a certain Δeeply Ιconic worK of the genre and I suspect it was initially meant to be as such. But through the progression of the story, it seems to have shifted to become it's own thing, with it's own personality and goals, which is great, because who wants a clone when the OG is right there for everyone to play?
Graphics : 7.5/10
The graphics are okay, and their quality seems to be slightly improving over the episodes. Bonus points for quite a few animations, but these points are immediately lost for using some facial expression packs that are unrealistic in some instances / too cartoony. To summarize, the graphics are decent enough for you to enjoy the game without noticing them too much.
Sound & Music : 8.5/10
French Pie (the dev) tries really hard on the matter of not only music but sounds, and it shows. While I haven't added any title to my playlists, the soundtrack of the game is pretty good, and the music sets the mood quite well. There's also a surprisingly big amount of decent sound effects, which is quite a feat to pull off.
Story : 7/10
Possibly the hardest category to rate. The base story is pretty basic stuff recycled a hundred times over, but as is evolves and shifts to become it's own thing that stands out from all the other clones of the genre, it becomes really enticing, mainly because every character seems to have it's own backstory, problems and quirks. You end up wanting to know each character's story of how did they end up the person that they are. It's very immersive stuff hidden between all the recycled tropes. A less than stellar point I have to mention is that, the dialogs sometimes feel like they were written by a non-native English speaker (which is likely the case, but really shouldn't; there should be a native speaker doing the translations); It's a problem that seemed worse at the beginning of the game; but is present enough that I think a rewriting of the early dialogs would be in order so as to improve player retention.
Gameplay : 8/10
There's quite a lot of interactivity in the game : choices, minigames and free roams ABOUND. It's actually very impressive for such a new project. My main gripes with the gameplay are 1) Brick Breaker as a minigame for the phone is an atrocious choice, and it's implementation isn't immersive at all, it looks too basic graphically. And 2) Too many instances where you can't roll back just made me save all the time like a madman; don't try to force me to play multiple times; I'll play multiple times if the game is good enough (I have, it's good enough).
In conclusion, to quote a well-known chancellor : "We will watch your career with great interest" Mr French Pie ! I very much like the game, and really want to see it succeed, which is why I invite everyone that liked it as much as I did to join the dev's Patreon. This game definitely has the potential to be in the same league as the greats !