CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Mod Ren'Py University Of Problems [v1.5.5 Extended] Walkthrough Mod [MurrayMods]

5.00 star(s) 2 Votes

pitao

Active Member
May 18, 2023
545
581
I really want to develop an 'all-routes-open' Mod for Intertwined but the game already has a Mod developed by Scrappy and there seems to be an unspoken agreement that a game can only have one Mod, even if they are Mods that have a completely different approach. I'd like to hear your thoughts on this.
Excuse my automatic English.

The tacit agreement seems fair to me to avoid duplication of mods doing the same thing. However, having translated almost 2,000 games in two and a half years, I can say with certainty that there are many games with Mods from different authors doing the same thing, forcing me to make multiple translation packages for every possible combination, because if I skip a mod, there will surely be those who ask for translation with that mod (mods doing the same things are incompatible with each other).

Your Mod “All-In-One path” is a Mod that differs from the others, so it would not be a duplicate of Scrappy's and honestly, in your place, I would write to Scrappy warning him that you want to make a mod that does not do the same things as his, but totally different and remains incompatible with his, it will then be up to the player to choose which one to use, depending on whether he wants to play classic VN style or Kinetic style.

Personally, I have shelved games with many endings for a while now, because I got tired of redoing the same game over and over again (there are games with 21 endings). Lately I have been looking only for Kinetic Novel games, or games with one, maximum two endings with the presence of the WTMod.

These “All-In-One path” Mods come at the right time and I'm glad they are there.
Completely agree with GioBol, if I can avoid an extensive game that makes you to branch too early in the game and paths conflict with each other I always prefer to use a mod like this "All-In-One path", saves a lot of time and too many saves/replay playthroughs. Besides a few games that are really my favorites I avoid at all costs to have more than 2 or maybe 3 playthroughs and 3 already is too much.

My favorite type of AVNs are the ones that only really branch near the end for the endings, until then it is kind of a pseudo-harem where you fool around with almost everyone or really everyone and near the end you lock on a LI and see the ending, the ones that are really good doing it don't sacrifice the romantic part of each LI but that is hard to do in a harem or pseudo-Harem but there a few that do it well.

About the multiplicity of mods, the moderators/staff of F95 are very inconsistent in that rule, I see games that only have 1 link in the OP but if I search everywhere by title I find more mods, some do the same thing and others do slightly different things and other completely different things. And there is other games that have in the OP more than 1 mod in the links. My opinion is simple, they all should be in the OP and if they want a criteria then should be the quality of them, if they are good enough they deserve to be linked and then the player choses which of them they prefer. And if they do completely different things they should be there too.

Just an example that is kind of known, I really like Sancho mods (even though he is MIA now and probably won't come back) and both BaDIK and Eternum OP links only show 1 multi mod, only after the first complete playthrough I was aware that Sancho had mods for both, and even though both scrappy and LightmanP are good mods I always would chose Sancho mod over them. Of course once I got aware of it I made a new playthrough with Sancho mod and back then I ranted a bit with the staff that they should let the players chose if there is more than 1 good quality mod and they all deserved to be linked, but they don't care and play favorites in those top rated/popular games it seems. It was a "fight" I abandoned right away :LOL: I'm old enough (near 50yo) to know when to let go of a worthless "fight".

Edit : I would totally play an "all-routes-open" for Intertwined, just like the title says the plot is very intertwined and to fully enjoy the content I need like 5-7 different saves playthroughs, yeah most of them I'll just CTRL skip the scenes I already saw but still it is a waste of time so many branching.

Edit2 : Btw I'm playing right now UoP with your mod and those memories scenes that have more than one version they don't unlock in the memories (even though while playing the game I get a pop up saying scene unlocked), since I play also with URM I solved that easily, I searched by variable name "gallery" and found the persistent variables, an example the scene 03 have also 03a and 03b (it is the first memory of others scenes with Roxy and Natalie), the mod puts true on 03 but 03a and 03b stay false and the memory doesn't unlock. I solved it by also change to true 03a and 03b. I'm still in the early stages of the game before v0.2.5 starts. I played this game before with Sancho mod but after the rework I waited the extended version to be available and your mod too to play it.
 
Last edited:

pitao

Active Member
May 18, 2023
545
581
Excuse my forum ignorance, what does “MIA” mean?
Hehe no problem, means missing in action. Sancho "disappeared" from the forum right after the storms in Texas late June without a word. I miss my interactions with him and his mods of course. Had to go back to other mods on the games I used his mod, not an issue, the alternatives are good too but not a Sancho mod.
 

MurrayMods

Member
Modder
Nov 28, 2022
411
4,780
About the multiplicity of mods, the moderators/staff of F95 are very inconsistent in that rule, I see games that only have 1 link in the OP but if I search everywhere by title I find more mods, some do the same thing and others do slightly different things and other completely different things. And there is other games that have in the OP more than 1 mod in the links. My opinion is simple, they all should be in the OP and if they want a criteria then should be the quality of them, if they are good enough they deserve to be linked and then the player choses which of them they prefer. And if they do completely different things they should be there too.
Thank you and totally agreed. And the moderators criteria is totally inconsistent. There are games for which I replaced a Mod, for example Den Of The Defiant, where I couldn't put a link to my Mod in the OP. The old link to LaikDink's Mod is still there. For other games, for example UoP, I didn't even have to ask for it. Very famous games have several Mods but only one is shown. For me the perfect approach is the one they adopted for Where The Heart Is, where the link to the dozens of Mods that that game has is directly a search option in the Mods database, this way all the Mods developed for WTHI always appear, past, present and future. (How my Mod appears first in the list I don't understand)

It seems to me that the developer of a Mod is not the owner of the game (not even close) and cannot decide on other Mods being developed for said game or not. All Mods should be allowed to coexist. I was suggested to contact Scrappy but what could he answer me?: No, no, I don't want you to make another Mod, I forbid it, bad Murray!
If another Mod developer approached me and said: I'm going to develop my own Mod for this game, my answer would be: Ok, yeah, you do you, thanks for the heads up, godspeed.

For Intertwined I'm halfway there, as I developed a PDF Mod with what's needed to keep the routes of Erin, Layla, Helena and Valeria open, at least until Update 12. But it's not what I'm really looking for, because I can't 'tweak' the internal parameters of the game, I can only make suggestions and briefly explain how to use the console.

I really appreciate your thoughts on this multi-mod topic and hope we can continue discussing this in the future.
Best regards,

Murray.
 
  • Like
Reactions: ukalias and pitao

pitao

Active Member
May 18, 2023
545
581
Thank you and totally agreed. And the moderators criteria is totally inconsistent. There are games for which I replaced a Mod, for example Den Of The Defiant, where I couldn't put a link to my Mod in the OP. The old link to LaikDink's Mod is still there. For other games, for example UoP, I didn't even have to ask for it. Very famous games have several Mods but only one is shown. For me the perfect approach is the one they adopted for Where The Heart Is, where the link to the dozens of Mods that that game has is directly a search option in the Mods database, this way all the Mods developed for WTHI always appear, past, present and future. (How my Mod appears first in the list I don't understand)

It seems to me that the developer of a Mod is not the owner of the game (not even close) and cannot decide on other Mods being developed for said game or not. All Mods should be allowed to coexist. I was suggested to contact Scrappy but what could he answer me?: No, no, I don't want you to make another Mod, I forbid it, bad Murray!
If another Mod developer approached me and said: I'm going to develop my own Mod for this game, my answer would be: Ok, yeah, you do you, thanks for the heads up, godspeed.

For Intertwined I'm halfway there, as I developed a PDF Mod with what's needed to keep the routes of Erin, Layla, Helena and Valeria open, at least until Update 12. But it's not what I'm really looking for, because I can't 'tweak' the internal parameters of the game, I can only make suggestions and briefly explain how to use the console.

I really appreciate your thoughts on this multi-mod topic and hope we can continue discussing this in the future.
Best regards,

Murray.
Yeah I'm aware of most of it. Guess only thing you can do is what Sancho did?!? Well I wasn't around this forum back then but Sancho had their own threads for the mods he worked on even if they aren't linked (no idea if modders have to ask permission to start a mod thread, so take what I say with a grain of salt), and mostly the only times I saw him posting in the main game thread was after an update to make a post saying that he had the mod update ready with links to his thread (was like that I got aware he had mods for both BaDIK and Eternum around the first months of this year) and knowing that your mod probably never will get the deserved link in the OP.

I wouldn't say anything to scrappy also and your argument is totally valid, modders aren't the owners of the games and this is a pirate site, I'm not seeing modders asking the developers if they can do a mod LOL (maybe some do dunno but seems weird, most would say "hell no, stay out of my game" but they should know better, modders can help devs too) then why modders should ask modders, right? Actually I think many developers should colab with modders, most modders have more experience and knowledge about coding than most of the solo devs (that usually their forte is visuals/graphics and screenplay writing stories) and they could improve by collaborating, like RiamMar that gives assisting coding to a few games, even The Dorm integrated their mod into the default game, and for what I'm aware they are developing a game with someone, that is why RiamMar is semi-retired on modding.

I actually use some mods that aren't linked in the OP because I started searching on a few games and new games I try with the filter to search everywhere in the forum and checking search by title and then I use what I need. Of course most people are lazy and won't do that but if the mod and the modder work is worth it the few that go there also start mentioning it and by the best advertising there is "word of mouth" or in this case word of finger typing :LOL: some of those mods get popular even without a link in the OP.

Anyway just keep doing what you are doing, I'll appreciate the work (and passion) you put on your mods that we use for free after all. And if I can help I will with feedback like I did on the my post that you quoted in the "Edit2" in the end of the post I wrote, about some memories scenes not unlocking, but I will never demand like I see a few members doing.
It is those little things that later when you have time or after a game update you can improve or fix since isn't a critical gameplay issue. I'm enjoying the mod until the point I played.

Edit : As you probably got it already, I have a "mad" respect about modders. They improve our gameplay and many times are misunderstood. Maybe it is because when I was younger studying in the university Physics Engineering here in Portugal I had a class called "Introduction to Pascal" but I was lousy at it and coding/programming but wished I was good at it. I'm more inclined to logic things like math and physics than languages or programming that basically is a language, too many rules to follow in a language :ROFLMAO: .
 
Last edited:

GioBol - The Librarian

Forum Fanatic
Modder
May 19, 2021
4,484
23,331
I would also suggest you to make your own thread, but not one per game, but a unique one where you collect all your works, at least when I look for some Mod I have your thread in my favorites and go and see. I would suggest you don't care if you make duplicates, because your work might be better than other modders, so to be preferred.

The problem is just asking for the link to put in the OPs. A problem that translators who are often more than one translating the same games into the same language also have.

I tell the experience of us Italian translators. Until May 2022 there was one thread with many translators sharing tasks, but as a result of internal struggles several groups were formed, two in teams, two solo. I created my own thread and to distinguish myself I only do translations of games with the status Completed and Abandoned, or finished parts of games in progress.

The other three threads do translations of the same games in competition with each other, sometimes agressive competition.

Italian users now know the quality of each team's work and choose their trusted translator.

Like going to the bakery to buy bread! :ROFLMAO: :ROFLMAO:
 
Last edited:
  • Like
Reactions: pitao

pitao

Active Member
May 18, 2023
545
581
I would also suggest you to make your own thread, but not one per game, but a unique one where you collect all your works, at least when I look for some Mod I have your thread in my favorites and go and see. I would suggest you don't care if you make duplicates, because your work might be better than other modders, so to be preferred.
Yeah maybe but don't know if that will work well, seems better separate threads because each game have specific features and specific issues and errors and suggestions to be made, also it is easy to search if the title of the thread is similar with the main game thread. For example many times I search in this forum for a particular game title name so I get the main thread but also the mods and other things related with the game.

MrBubu does all in one thread (that I follow, love their PDF WT style) but it is text/diagram walkthrough in PDFs, and in those works good enough, there isn't coding errors just reading a walkthrough and filtering those in 1 thread for all mods can get chaotic :LOL:.

Any modder could have a thread to re-route link to specific game mod but that's it, but they usually use other sites to do that, some modders have patreon and even some put a paywall in the first 24/36/48 hours, they are intitled also to ask some donations for whom want the mod quicker. KoGa have all the mods listed in a site but forgot what the site is or what is called but even there most of the time it links to a F95 thread where the mod is available to download.
 
Last edited:

GioBol - The Librarian

Forum Fanatic
Modder
May 19, 2021
4,484
23,331
Yeah maybe but don't know if that will work well, seems better separate threads because each game have specific features and specific issues and errors and suggestions to be made, also it is easy to search if the title of the thread is similar with the main game thread. For example many times I search in this forum for a particular game title name so I get the main thread but also the mods and other things related with the game.

MrBubu does all in one thread (that I follow, love their PDF WT style) but it is text/diagram walkthrough in PDFs, and in those works good enough, there isn't coding errors just reading a walkthrough and filtering those in 1 thread for all mods can get chaotic :LOL:.

Any modder could have a thread to re-route link to specific game mod but that's it, but they usually use other sites to do that, some modders have patreon and even some put a paywall in the first 24/36/48 hours, they are intitled also to ask some donations for whom want the mod quicker. KoGa have all the mods listed in a site but forgot what the site is or what is called but even there most of the time it links to a F95 thread where the mod is available to download.
Yes, I think you are right, one thread for all the mods could be chaotic, also because then there will be mixed posts from users, in the end you don't understand anything anymore.

A single thread could be seen as the general index to game-specific threads, or to simple posts in game threads.

I don't think anyone is holding a gun to your head if you make a mod similar to one that already exists. You probably won't get the link in the OP, but at least you can make your own thread or a simple post complete with a link in your index thread.

If the staff banned duplicates, we Italian translators would be extinct by now! :ROFLMAO: :ROFLMAO:
 
  • Haha
Reactions: pitao
5.00 star(s) 2 Votes