TwistedScarlett games are always a nice treat, but unfortunately as his games go this was probably my least favorite. Which by no means makes this a bad game, but there were several design oddities that I hope are not repeated in his future games.
- Firstly, I like the shift back from RPGMaker to RenPy, and it's praiseworthy that the actual RPG presentation did not shift backwards that much from MG1K. However, the RPG mechanic is just... not that fun in this game. Having to manage a million perks and tech trees and resource types is an even less fun kind of grind than having to deal with the usual bullshit minigames that normally pad out AVGs. I suspect that the author just really likes complicated RPG systems, but at least with MG1K you could just hit an "optimize" button for character builds and then let the game play itself. No such look here.
- The dungeon dives are kinda neat in theory, but in practice they are mindless and get repetitive quickly. There is not enough worthwhile content here (ie. the monster girls) to keep things fun.
- Because of the two prior points, plus the fact that you can only experience one scene per in-game day, the "gameplay" loop pretty quickly devolves into the following:
- Start day
- Go chat with all the girls for free affection points (1 minute)
- Watch a scene (5 minutes if you actually read the text maybe, 1 minute otherwise)
- Go to town and explore for a new town-building scene plus get any guild rewards from your last dungeon run (2 minutes)
- Spend your resources on a billion tech tree upgrades (3 minutes)
- Do a repetitive dungeon run until the heat gets so high that everything will one-shot you so you will eventually "die" and the run will end (5 minutes)
- Repeat until you realize that dungeons are stupid and you should just watch all the maid scenes and then touch grass.
- The core problem of course is that this means we've spent 10-15 minutes to enjoy a 1-5 minute scene (and ngl I skipped through most of the text.) In retrospect I guess I should've skipped it all. Yes, you will miss some minor scenes with side girls but as far as I can tell that's it. The dungeon runs never end, and once you've gotten the swing of things you can just faceroll through them mindlessly and then realize how much time you've wasted later.
- However, if you remove the dungeon mechanics the game is just.. a rather bland sandbox VN with an okay plot and girls who are unnecessarily boring. Restricting all the main girls to be maids (plus one nun I guess) in the same household makes the progression always feel the same, even if they have somewhat-different personalities. My main complaint about MG1K is that it was extremely bloated in some ways, but at least you had a very diverse cast and the whole "harem recruitment" thing is fun. Instead in this game the harem is basically already there and all you do as the MC is steal a bunch of horny virgin girls from your jerk brother. Maybe this is just meant to be a smaller / more-focused game than MG1K, idk.
- The artwork. While most of the VN content relies on AI-enhanced CGs, the maid scenes themselves have a handsketched style which is sorta neat but comes off as lazy/unfinished at times.I suspect that it's not just a style choice, but that the dev just had a bunch of early-stage art commissioned and for whatever reason chose not to finish it. [Edit] Actually I realize now that this entire game was premised around this pre-existing artwork, so a lot of things make sense now. The artwork is not unfinished, although I think having to work off of using it as source material may have limited the game a bit - but this is very speculative on my part. [/Edit] Also I don't understand why some of the side characters were made into black silhouettes. It sorta gave the vibe that the dev just wanted to wrap things up and move on.
- For all the negativity, I don't think this is a bad game and I'm going to give it four stars. I just think the world was more boring than previous TwistedScarlett games and I'm kinda sad that there's no trippy postgame content from what I can tell (I was thinking that maybe 100% journal completion would unlock something but then I realized that getting all the manor upgrades would require a lot more dungeon runs.) The main thing that is 100% a mistake is the complexity of the RPG stat system. It did not add depth/fun to the game and just wasted time, and I really hope that this is avoided in the dev's next project. Go deeper with the RPG mechanics, hell make some sort of cool new roguelike VN AVG, great. Maybe a sexy version of Fear and Hunger? Cool. But managing a bunch of stats / equipment all the time? Please cut down on this.
- Firstly, I like the shift back from RPGMaker to RenPy, and it's praiseworthy that the actual RPG presentation did not shift backwards that much from MG1K. However, the RPG mechanic is just... not that fun in this game. Having to manage a million perks and tech trees and resource types is an even less fun kind of grind than having to deal with the usual bullshit minigames that normally pad out AVGs. I suspect that the author just really likes complicated RPG systems, but at least with MG1K you could just hit an "optimize" button for character builds and then let the game play itself. No such look here.
- The dungeon dives are kinda neat in theory, but in practice they are mindless and get repetitive quickly. There is not enough worthwhile content here (ie. the monster girls) to keep things fun.
- Because of the two prior points, plus the fact that you can only experience one scene per in-game day, the "gameplay" loop pretty quickly devolves into the following:
- Start day
- Go chat with all the girls for free affection points (1 minute)
- Watch a scene (5 minutes if you actually read the text maybe, 1 minute otherwise)
- Go to town and explore for a new town-building scene plus get any guild rewards from your last dungeon run (2 minutes)
- Spend your resources on a billion tech tree upgrades (3 minutes)
- Do a repetitive dungeon run until the heat gets so high that everything will one-shot you so you will eventually "die" and the run will end (5 minutes)
- Repeat until you realize that dungeons are stupid and you should just watch all the maid scenes and then touch grass.
- The core problem of course is that this means we've spent 10-15 minutes to enjoy a 1-5 minute scene (and ngl I skipped through most of the text.) In retrospect I guess I should've skipped it all. Yes, you will miss some minor scenes with side girls but as far as I can tell that's it. The dungeon runs never end, and once you've gotten the swing of things you can just faceroll through them mindlessly and then realize how much time you've wasted later.
- However, if you remove the dungeon mechanics the game is just.. a rather bland sandbox VN with an okay plot and girls who are unnecessarily boring. Restricting all the main girls to be maids (plus one nun I guess) in the same household makes the progression always feel the same, even if they have somewhat-different personalities. My main complaint about MG1K is that it was extremely bloated in some ways, but at least you had a very diverse cast and the whole "harem recruitment" thing is fun. Instead in this game the harem is basically already there and all you do as the MC is steal a bunch of horny virgin girls from your jerk brother. Maybe this is just meant to be a smaller / more-focused game than MG1K, idk.
- The artwork. While most of the VN content relies on AI-enhanced CGs, the maid scenes themselves have a handsketched style which is sorta neat but comes off as lazy/unfinished at times.
- For all the negativity, I don't think this is a bad game and I'm going to give it four stars. I just think the world was more boring than previous TwistedScarlett games and I'm kinda sad that there's no trippy postgame content from what I can tell (I was thinking that maybe 100% journal completion would unlock something but then I realized that getting all the manor upgrades would require a lot more dungeon runs.) The main thing that is 100% a mistake is the complexity of the RPG stat system. It did not add depth/fun to the game and just wasted time, and I really hope that this is avoided in the dev's next project. Go deeper with the RPG mechanics, hell make some sort of cool new roguelike VN AVG, great. Maybe a sexy version of Fear and Hunger? Cool. But managing a bunch of stats / equipment all the time? Please cut down on this.