RPGM [Upcoming] [Unit 03] Unholy Maiden

Oct 12, 2018
210
314
257
I saw the combat visuals, idk it may have a interesting system but the visuals of the enemies and the whole combat experience look too simplistic? I would need to try the combat first i guess.
Overall it'll likely be somewhat simplistic in execution and more about how you build your character as opposed to really having some flashy combat system. In the past they've even made mention of the auto battle mode you can turn on (like many RPG maker games), and how you can set specific strategies/patterns up I imagine for how you will handle fights in the auto mode. Of course, you can still manually input commands rather than do this, but it seems they're far more interested in managing resources (fatigue and sanity on top of the usuals like HP and MP) more than anything else in terms of combat, somewhat similar to something like Karryn's Prison in that regard.
 

KzTo

Newbie
Oct 1, 2017
61
41
194
With only 10 days left until the release on the 19th, the demo still isn't out today—it'll probably be delayed.
It's not a hard rule and the release version likely takes the priority, but yes you are probably right as delays happen really easily as it is hard to estimate dev time. Lets hope that is not the case so the holiday season won't have maidenless start:LOL:
 

Knight6797

Well-Known Member
Jul 26, 2022
1,654
3,776
387
It's not a hard rule and the release version likely takes the priority, but yes you are probably right as delays happen really easily as it is hard to estimate dev time. Lets hope that is not the case so the holiday season won't have maidenless start:LOL:
I think it's less about the dev now and more about dlsite, I remember from the ci-en article mentioning they could underestimate dlsites review process because they have to review every asset of the game so it complies with japanese censorship laws. Given the game is this big and their usual traffic on the site this can take quite a long time (also since they obv don't work over the weekend).