For those unconvinced that silly questions exist, please see below.
So...
I've been planning a folder tree for the game I wanna make, and being comprehensive with the possibilities.
Very comprehensive.
So comprehensive, in fact, that I've suddenly got over 1.25 million folders ready to fill with media to show all of the possibilities for if the main character is wearing a business suit with pants. This includes stripping what she's wearing to reveal different undergarments (bikini, lingerie, underwear), or dressing in various clothing types, taking selfies or video, masturbating in multitudinous ways, having sex, applying makeup, eating, drinking, etc., and whether these are done at dawn or dusk, at night, during the day, or if the time of day is ambiguous.
The plan has been to copy those 1.25 mil. into sixteen folders for clothing variations the character may wear, and adapt them for a further nine options for other types of dress (or undress - bikini; bathrobe; lingerie; etc.) which won't require quite as many folders, but which will still be deep in six-figure territory.
Once those 25 folders are finalised, I was going to copy them all into a 'Raining' folder (and try and find footage of women doing stuff in the rain, like, you know, using three dildos in the park during a downpour), and also have an 'Others' folder with similar possibilities for actions and attire for random encounters with other folk around the place - which is actually an important part of the plot of the game.
After getting all those in order, they were then going to be copied into my 200-or-so location folders.
At a rough estimate, and if I bravely follow through with this bold effort, this will leave me having created a little over 16 billion folders. (I've only realised this in the last few hours, by the way. It all seemed so sensible when I started.)
Now... I should, at this point, clarify that I never, at any moment, had the intention to fill all those folders with media. If the folder is empty, then the programme will simply not play anything, or be directed to select from a folder with generic media for any action the protagonist may undertake, that would fit most locations or time of day.
My question is then - is this comprehensively, or even definitively insane?
Or might organisation of this calibre actually help when it comes to coding and creating my game?
I suspect it may cause problems with loading or running the game, but I don't know enough to be sure of that, so I thought I'd seek clarification before proceeding.
Thanks in advance,
S.
So...
I've been planning a folder tree for the game I wanna make, and being comprehensive with the possibilities.
Very comprehensive.
So comprehensive, in fact, that I've suddenly got over 1.25 million folders ready to fill with media to show all of the possibilities for if the main character is wearing a business suit with pants. This includes stripping what she's wearing to reveal different undergarments (bikini, lingerie, underwear), or dressing in various clothing types, taking selfies or video, masturbating in multitudinous ways, having sex, applying makeup, eating, drinking, etc., and whether these are done at dawn or dusk, at night, during the day, or if the time of day is ambiguous.
The plan has been to copy those 1.25 mil. into sixteen folders for clothing variations the character may wear, and adapt them for a further nine options for other types of dress (or undress - bikini; bathrobe; lingerie; etc.) which won't require quite as many folders, but which will still be deep in six-figure territory.
Once those 25 folders are finalised, I was going to copy them all into a 'Raining' folder (and try and find footage of women doing stuff in the rain, like, you know, using three dildos in the park during a downpour), and also have an 'Others' folder with similar possibilities for actions and attire for random encounters with other folk around the place - which is actually an important part of the plot of the game.
After getting all those in order, they were then going to be copied into my 200-or-so location folders.
At a rough estimate, and if I bravely follow through with this bold effort, this will leave me having created a little over 16 billion folders. (I've only realised this in the last few hours, by the way. It all seemed so sensible when I started.)
Now... I should, at this point, clarify that I never, at any moment, had the intention to fill all those folders with media. If the folder is empty, then the programme will simply not play anything, or be directed to select from a folder with generic media for any action the protagonist may undertake, that would fit most locations or time of day.
My question is then - is this comprehensively, or even definitively insane?
Or might organisation of this calibre actually help when it comes to coding and creating my game?
I suspect it may cause problems with loading or running the game, but I don't know enough to be sure of that, so I thought I'd seek clarification before proceeding.
Thanks in advance,
S.