- Mar 22, 2021
- 42
- 244
Hi all,
For a while I've been struggling with making a game now, and today I found a possible solution that could improve my game while at the same time making it less work.
The solution would be, to use sort of generic art for non important character. E.g. instead of rending an image for each character that passes, paying attention to detail etc. I now just do a quick render, turn the lightness down all the way, so only a basic silhouette remains. This way you do see an image for soldier 1 when they talk, but I don't have to spend an hour making a perfect render. On top it allows me to reuse assets.
What are the thoughts on this? Ofcourse for important characters they do get a fully fleshed out sprite, with different emotions etc.
For a while I've been struggling with making a game now, and today I found a possible solution that could improve my game while at the same time making it less work.
The solution would be, to use sort of generic art for non important character. E.g. instead of rending an image for each character that passes, paying attention to detail etc. I now just do a quick render, turn the lightness down all the way, so only a basic silhouette remains. This way you do see an image for soldier 1 when they talk, but I don't have to spend an hour making a perfect render. On top it allows me to reuse assets.
What are the thoughts on this? Ofcourse for important characters they do get a fully fleshed out sprite, with different emotions etc.