I flipped a coin to decide between a 3 and a 4. Fair warning.
This is, I think, the fourth time I've "discovered" this game and been pretty excited by it. Then once I actually start the game and load into the main game screen/map, I go "oh, it's this game again?" That should tell you something.
This time I finally got much into the game at all. I don't think I ever got much past the prologue before. I *think* the map markers for interactions must have gotten added since at least the first time I tried playing this, but I think I've seen them before this latest go-around.
The art largely speaks for itself. This is the only reason I even bothered to flip the coin. I won't really talk about it any further. The screen shots are going to be more useful than anything I could say.
This game is... disconcerting to play. There are a variety of factors - intentional and otherwise - that contribute. But they all just kind of wreck your sense of presence/immersion/wtf is going on.
First up would be the bugs - or at least I'd classify them that way. You can trigger the standard "event repeat" kind of scene prior to the initial event sometimes. This can lead to some odd sequencing and confusion.
Then you have the way a fair number of transitions/forced events happen. I'm not so keen on the whole sandbox thing in general, so I don't mind at all when the game just moves something along for you. I'm actually pretty happy about that. But. The game doesn't really bother to actually transition into or out of them. You can often wake up in the morning, go to the library or something where nothing happens, and then the very next screen is you in the middle of a conversation halfway across town. Then the conversation ends pretty quickly and it's late at night. It's super disconcerting. The game went to the trouble of having a relatively granular (5 or 6 time phases a day, I think?) time system, and is entirely based around the map screen. Yet you get somewhat regularly teleported across time and space with no warning or even acknowledgement. It does a pretty good job of wrecking any sense of coherency and control that might be one of the main benefits of the whole sandbox thing.
Then you have the main character. One of the major benefits of the whole first-person VN thing is the relative ease of the whole self-insert thing without needing the MC to be so entirely generic as to be more rock than human. This game however went with more of the rich, ignorant, and quasi-well-intentioned asshole thing. It's not a terrible character or anything, it just clashes a fair bit with the whole self-insert bit. It's not particularly comfortable and is, well, a bit disconcerting to watch yourself go around being a bit of an ignorant asshole while genuinely thinking you're a totally great guy.
All in all it's just a lot of factors that come together to make the experience not quite work. It's not terrible, but it's just all a bit uncomfortable and never feels very right.
I'd suggest basing any decisions on the renders. If they're just something you have to try to see more of, give it a shot. Maybe it'll be worth it for you. Otherwise, I'd probably give it a pass unless you've got a time machine that lets you actually play all the damn games that are out these days and you're struggling to find something to play next.