v0.6.11
Pros
+ The infiltration storylines of each kingdom are each unique and offer the biggest incentive to play the game.
+ gallery
Cons
- The character development is not good. Some scenes are very awkward or flat out don't make any sense why we would be acting a certain way or why certain characters act the way they do towards us given the circumstances. Sometimes the Khan will make major decisions outside of your control that will feel out of character (regardless of your previous choices as the Khan).
- Although I like the idea of playing a conqueror and uniting various nations under your banner, the gameplay for getting there feels rather clunky and repetitive. There's a lot of waiting for gold and troops. The core gameplay of beating a kingdom, then waiting for gold so you can build the same key buildings over again is boring. The gameplay for taking a nation is purely based on waiting for enough troops to be in your army, and then attack when you have a numerical advanatage. It's rather boring, oversimplified and repetitive.
- The troop cap is annoying especially when garrisoned troops count towards army count. So everytime, you want to wage war, you have to remove all your troops from all your garrisons then wage war. Then you lose a bunch of your troops and would have to wait for army count to slowing increase and Obedience decreases due to having 0 troops garrisoned. Most of the time, the game's army limit cap will not allow you to have enough troops to garrison 20 to each captured kingdom (nevermind the 30 needed to grow obedience). This could be easily fixed if garrisoned troops didn't count towards army count and couldn't be removed from the garrison once assigned.
- The H-scenes feel unremarkable. They are still images, lacking much escalation, arousal, and tend to feel short.
- The models are ok but could be better
- The rock paper scissors dueling combat is just a guessing game with very little depth
Conclusion
The infiltration questlines for each kingdoms function like a story arc in a visual novel. In my opinion it's the only thing that this game does well. Everything else feels boring and repetitive
Pros
+ The infiltration storylines of each kingdom are each unique and offer the biggest incentive to play the game.
+ gallery
Cons
- The character development is not good. Some scenes are very awkward or flat out don't make any sense why we would be acting a certain way or why certain characters act the way they do towards us given the circumstances. Sometimes the Khan will make major decisions outside of your control that will feel out of character (regardless of your previous choices as the Khan).
- Although I like the idea of playing a conqueror and uniting various nations under your banner, the gameplay for getting there feels rather clunky and repetitive. There's a lot of waiting for gold and troops. The core gameplay of beating a kingdom, then waiting for gold so you can build the same key buildings over again is boring. The gameplay for taking a nation is purely based on waiting for enough troops to be in your army, and then attack when you have a numerical advanatage. It's rather boring, oversimplified and repetitive.
- The troop cap is annoying especially when garrisoned troops count towards army count. So everytime, you want to wage war, you have to remove all your troops from all your garrisons then wage war. Then you lose a bunch of your troops and would have to wait for army count to slowing increase and Obedience decreases due to having 0 troops garrisoned. Most of the time, the game's army limit cap will not allow you to have enough troops to garrison 20 to each captured kingdom (nevermind the 30 needed to grow obedience). This could be easily fixed if garrisoned troops didn't count towards army count and couldn't be removed from the garrison once assigned.
- The H-scenes feel unremarkable. They are still images, lacking much escalation, arousal, and tend to feel short.
- The models are ok but could be better
- The rock paper scissors dueling combat is just a guessing game with very little depth
Conclusion
The infiltration questlines for each kingdoms function like a story arc in a visual novel. In my opinion it's the only thing that this game does well. Everything else feels boring and repetitive