Version 0.15 is almost here!
This version is landing about a week later than I hoped: losing Gojira667, our developer, did not come without a cost. Fortunately, I’ve managed to recruit another talented chap, who goes by the nickname
The Bear, to help carry the torch.
Although Version 0.15 is primarily a rework, it also brings
new features for players who enjoy the strategic side of the game:
- Mason’s Guild: unlocks after conquering five fiefdoms. Building it allows construction projects to complete faster.
- Variable army travel time: troop movement now depends on the distance between fiefdoms. (Remember Queen Tiniya and Waikokipia’s travel-time bonus? It’s a lot more useful now!)
Strategic Conquest Paths
After conquering your first three fiefdoms, you’ll have three main directions to expand:
- South → Limtinia and Hawatia, to gain new army formation capabilities.
- West → Tinpingia and Waikokipia, to gain army movement bonuses.
- North → Geoyanguk and Weguk, to secure better control over Fame management and reduce desertions.
Of course, you can always mix and match as you see fit.
Visual & Scene Overhaul
In addition to strategy changes, this version includes:
- Hundreds of re-renders
- Dozens of new animations
- Full reworks of all characters connected to Marbia and the Ziruan Oasis quest: Queen Nahir, Alam, Domia, Fahda, and even Arzu (and her goblins).
And speaking of Fahda: rather than ditching her old model, I’ve decided to let you choose. You’ll be able to play with either the
classic model or the new one.
Release Dates
- October 14 - Early Access $30 & $50 tiers
- October 16 - Early Access $20 tier
- October 18 - Early Access $10 tier
- October 20 - Early Access $5 tier
- October 22 - Early Access $3 tier
Cheers!