Easily one of the most overrated game I've seen here so far, considering it's current rating (almost 5).
Here you will run, and...well, that's about most of it.
So the main thing is, it feels as if trying to not get lost and find your way forward is the intended core challenge. I would assume that's the point - if not for at least several widely acclaimed side-scrollers which doesn't had the same feel to it and leave a much better impression for it. I say it's a design flaw. Frankly, that's what turned me away the most.
There's a map (which is not even convenient to use, because it requires both keys and mouse), but that's hardly salvation. It starts off well enough, but as you explore, very soon - and when you need it most - you're looking at the block of nearly identical rooms, clamped together with no system or direction, littered with what seems like dozens of identical portals, which are one-way and may lead anywhere far. To navigate that is like trying to memorize an equation, while you're required to go back and forth through it. Why?
And so you wander that labyrinth, and things happen...do they?
Animations are good, but they do not get repetitive soon - they are, right away. Story scenes save the day, but they're not too expansive either. A slight bummer that there's a camera zoom, which is not accessible on scenes; kind of sabotages it's usefulness and potential.
Combat is nothing to write about. Not that it's bad - not at all, it's just simple (in principle) and nothing we haven't seen before.
Of good things is that visually it's pretty pleasing, overall. MC's hot.
No real issues with the story/dialogues either, especially as far as one could fairly expect from this kind of game. It was getting interesting.
Oh, the ability to keybind is also a good touch.
To be great, in my opinion, the first thing this game needs is to relent on a "stumbling around" thing and double down on a "lot of stuff happening" thing.
For now...
Run, Forrest, run.
Here you will run, and...well, that's about most of it.
So the main thing is, it feels as if trying to not get lost and find your way forward is the intended core challenge. I would assume that's the point - if not for at least several widely acclaimed side-scrollers which doesn't had the same feel to it and leave a much better impression for it. I say it's a design flaw. Frankly, that's what turned me away the most.
There's a map (which is not even convenient to use, because it requires both keys and mouse), but that's hardly salvation. It starts off well enough, but as you explore, very soon - and when you need it most - you're looking at the block of nearly identical rooms, clamped together with no system or direction, littered with what seems like dozens of identical portals, which are one-way and may lead anywhere far. To navigate that is like trying to memorize an equation, while you're required to go back and forth through it. Why?
And so you wander that labyrinth, and things happen...do they?
Animations are good, but they do not get repetitive soon - they are, right away. Story scenes save the day, but they're not too expansive either. A slight bummer that there's a camera zoom, which is not accessible on scenes; kind of sabotages it's usefulness and potential.
Combat is nothing to write about. Not that it's bad - not at all, it's just simple (in principle) and nothing we haven't seen before.
Of good things is that visually it's pretty pleasing, overall. MC's hot.
No real issues with the story/dialogues either, especially as far as one could fairly expect from this kind of game. It was getting interesting.
Oh, the ability to keybind is also a good touch.
To be great, in my opinion, the first thing this game needs is to relent on a "stumbling around" thing and double down on a "lot of stuff happening" thing.
For now...
Run, Forrest, run.