Playing version V.01a
The idea is great, unfortunately it is not polished enough for it to be a playable beginner friendly game. The hitbox of attacks often don't follow the weapon swings, the hitbox is also horizontal so if you and the enemy is in a slope it won't hit even if the animation looks like you hit them.
The optimization is a bit messy too, sometimes i got choppy movements or a 'time-skip' where the character just skip the action of swinging and ended up in the rebound animation, need to tweak it a bit in the settings so it is stable.
Most annoying thing is that some actions/feature like the target lock-on doesn't worked. I pressed Z and it didn't do jackshit. There's also no block, parry, or dodge and the attack animation is slower than the enemy swinging animation so you need to really time it so you don't get hit or it's a battle of attrition.
Overall it got a good concept and potential, i think i will atleast wait for v.03 or so on so they fix bugs and add a skip button for the dialogues,.
The idea is great, unfortunately it is not polished enough for it to be a playable beginner friendly game. The hitbox of attacks often don't follow the weapon swings, the hitbox is also horizontal so if you and the enemy is in a slope it won't hit even if the animation looks like you hit them.
The optimization is a bit messy too, sometimes i got choppy movements or a 'time-skip' where the character just skip the action of swinging and ended up in the rebound animation, need to tweak it a bit in the settings so it is stable.
Most annoying thing is that some actions/feature like the target lock-on doesn't worked. I pressed Z and it didn't do jackshit. There's also no block, parry, or dodge and the attack animation is slower than the enemy swinging animation so you need to really time it so you don't get hit or it's a battle of attrition.
Overall it got a good concept and potential, i think i will atleast wait for v.03 or so on so they fix bugs and add a skip button for the dialogues,.