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VaM & F95 - The inevitable clash, and the possible road ahead

GordonShock

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Jul 23, 2021
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Boy, there’s not enough popcorn in my grocery store for me to munch on while reading these two thread, here, and here

Seriously though, I’m glad this discussion is happening. It’s been brewing under the surface for a long time, and it feels like we’re finally addressing some important issues. This kind of dialogue is not only healthy but also necessary for growth.

I should mention that I have a vested interest in both ecosystems thriving. I am building a project/business within the adult space, and while it won't intersect with either of them just yet, Phase 3 of my plans will involve both. That’s why I want to contribute my perspective here. I’ll highlight the longstanding problems I’ve observed, both here and on the VaM hub, and propose solutions. These ideas might not be perfect, but they could serve as a starting point for something better. Either way, I hope my take adds value to the conversation.

Let’s address the elephant in the room: piracy. I agree wholeheartedly with the Gabe Newell quote someone shared by VamJamA4. You can’t fight piracy head-on and expect to win—it’s a fool’s errand. Instead, you have to adapt and accept reality. If you create something of value, people will respond to it. Sure, there will always be piracy, but a great product coupled with compelling incentives will draw in support. I think this is where VaM and its creators missed an opportunity to approach the issue differently.

Both ecosystems are deeply niche, which inherently limits the pool of successful creators. For instance, here at F95, game creators don’t necessarily need to be part of this ecosystem. Many of them are more likely to be found on other platforms like Ren'Py or RPG Maker forums when seeking technical guidance. On the other hand, the VaM forum feels more specialized. If I want to learn about a specific plugin like Body Language, I can ask a question there and find users or creators who have relevant experience. However, despite these differences, both platforms face significant hurdles that could impede their growth.

One of the most glaring issues here is the overwhelming amount of content, which leads to choice paralysis. While the tagging system is helpful, it’s far from perfect. Take the popular “big tits” tag, for example—everyone has their own definition of what qualifies as “big.” Personally, I find that what shows up under that tag is often what I consider "medium" or even "small", which means I’m seeing content I have no interest in. I’m sure others have similar experiences. Beyond that, there’s the matter of quality. Not all games should make the cut. Perhaps a curation system that tiers content based on popularity or quality could help, ensuring that well-made projects receive the visibility they deserve.

Meanwhile, VaM has made strides to address content accessibility with features like bookmarks and folders for organizing favorites. This saves time and makes it easier to keep up with updates. Still, both platforms share a larger issue: their heavy reliance on the Patreon model. I’m baffled that neither has implemented a marketplace. The current setup requires subscribing to creators’ Patreons, and if you have a question, you’re often directed to their Discord server. How about "no"? I don't want to join your Discord server, and it shouldn't be a requirement to enjoy your game, or help me with your plugin. This fragmentation isn’t sustainable. Why not centralize these interactions within the existing forums? Discord servers can become time sinks for creators, often dominated by a small, vocal group of fans. This takes time away from development, which is where creators’ energy is most needed.

The lack of marketplaces on both platforms is a missed opportunity. Imagine being able to buy a game or asset outright without needing a subscription. This could take the form of a credit system, a membership model, or something entirely different. Regardless, the current model isn’t conducive to long-term growth or accessibility.

VaM faces additional challenges due to its steep learning curve. Creating content requires advanced technical skills, which limits participation to a select few. The lack of detailed documentation for plugins, the heavy reliance on technical lingo, and the lack of examples doesn't help either. While collaboration among creators is commendable, it’s still the same handful of names driving innovation. This exclusivity isn’t sustainable, especially as VaM looks to expand its user base. If they don’t lower the barrier to entry soon, larger competitors with much deeper pockets will swoop in, offering a more user-friendly experience and leaving VaM in the dust.

For both ecosystems to thrive, they need to integrate their strengths. For example, a unified credit system could work across both platforms, enabling users to support creators seamlessly. Forums should be the central hub for community interactions, reducing the reliance on Discord. This would streamline communication and make it easier for everyone to find answers.

Ultimately, I want to see both platforms succeed. They’ve each built something remarkable, but they need to evolve to stay relevant. By addressing these issues and embracing new solutions, they can not only survive but also flourish.

Let’s keep this discussion going—it’s too important to let it fizzle out.
 
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Hagatagar

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Oct 11, 2019
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Didn't read.

What's the whinging about?
This thread? VAM forum/marketplace/discord sucks and needs an overhaul. And I think Gordon wants to create some sort of thing that involves pirated and legal stuff? Not sure about that.

EDIT: He should probably give a TL;DR himself, I pretty much butchered it

The general discussions from the links are, that VAM-creators are petty and add tracking variables in their content to find out who shared their stuff to get them banned, not only from their discord or patreon, but also from all kinds of legal VAM marketplaces and they are this close -| |- from actually using harmfull code (viruses, trojans) in their content because of piracy, VAM apparently made this possible with one of the latest updates for their software.
Oh, and that the moderators and staff there (VAM forum/marketplace) are apparently even worse than what the F95zone haters claim about the mods here and hypocrites par excellence.

So in general the VAM and VAM creators apparently make their whole environment toxic because the way they want to go against piracy.
 

anne O'nymous

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So in general the VAM and VAM creators apparently make their whole environment toxic because the way they want to go against piracy.
Question: do the VAM community still globally see as acceptable the ports of meshes created for Daz Studio and other 3D modeling software, made without the consent of the original creator?

Well, writing it I realize that the answer doesn't matter. They didn't had real issue when it was them who pirated assets from third parties and made money through this, so having issues when it's their assets that are pirated really look hypocritical.

They should looks at the Daz community instead.
I'm pretty sure that Daz themselves, and probably also some creators, can't ignore the many sites pirating the assets. Yet they don't really act against them, preferring to make quality assets that you'll want to buy in the end, and offering punctual offers, to a witch hunting that would harm them more than anything else.
 
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Hagatagar

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Question: do the VAM community still globally see as acceptable the ports of meshes created for Daz Studio and other 3D modeling software, made without the consent of the original creator?
Can't talk for the whole community, I know too little about that to make an informed statement.
But here 2 quotes from the first link in the OP:

Boss963 said:
but let's focus on the important matter, why are you using copyrighted content inside your vars and do you have permission to do so, absolutely not, so you are pirating stuff yourself and adding it to your vars and then say "Piracy will not be tolerated." Dude in case you haven't realized, you are an official pirate, I'll leave these here in case some of these creators / Hub moderators want to take actions:
[... here was some code]
Note: not a single credit to these creators were mentioned once in your hub posts or credit section in meta.json. But I guess that's what pirates do, right?​
Hearmeman said:
I appreciate your comment but trying to gaslight me into thinking I don't know how the hub/licenses or meta.json files work and trying to make me look bad with false accusations is ridiculous.
If any creator/resource owner has a problem with the resources tied to my content they are more than welcome to message me and I will do what's necessary to credit them correctly.
It's basically:
"Yo, you have pirated stuff in your content, give at least credit"
"Then they should contact me if they have a problem with that."
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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It's basically:
"Yo, you have pirated stuff in your content, give at least credit"
"Then they should contact me if they have a problem with that."
So, in short he don't care to use third party content without prior authorization (what is piracy) and earn money through this (what is concealment of goods), but don't want his content to be distributed for free (what is hypocrisy)...
 
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