I love my struggle systems in H-games but my brother in christ this is just bullshit.
Having your dash AND heal tied to the same source, the finnicky QTE struggle systems and the tiny amount of stamina you have just makes this not fun as a game, let alone an H-Game. It's not fun to get grabbed ONCE and go "welp i guess i may as well restart, cuz the QTE wont read my taps or suddenly go off-key so i'll get stuck in an HP-damage grab".
Animations are fine, but the gameplay is just that bad from a balancing standpoint that it sucks the fun out of everything.
My biggest recommendations, should the dev ever read this, are to:
1. separate dashes AWAY from the healing mechanic, so they're tied more to stamina. On this note, stamina should be buffed at base to facilitate a full combo AND a dash irrespective of the blood gauge.
2. Revise the QTE system. I'd sooner have a Siren of the Dead esque key input than this weird "match the thrust rhythm" minigame that doesn't seem to register my inputs or goes randomly offkey a majority of the time.
3. Make H-animations a BIT less punishing. Being grabbed should take HP, but having it leak THAT fast under an H-animation with a finicky h-minigame and being forced to engage with it rather than (literally) riding it out just speaks to needless handicapping of the player's control over a situation. I get the idea why, but it doesn't work, and I think its better to revise it wholesale rather than force this H-system that punishes you way too hard way too fast.
Having your dash AND heal tied to the same source, the finnicky QTE struggle systems and the tiny amount of stamina you have just makes this not fun as a game, let alone an H-Game. It's not fun to get grabbed ONCE and go "welp i guess i may as well restart, cuz the QTE wont read my taps or suddenly go off-key so i'll get stuck in an HP-damage grab".
Animations are fine, but the gameplay is just that bad from a balancing standpoint that it sucks the fun out of everything.
My biggest recommendations, should the dev ever read this, are to:
1. separate dashes AWAY from the healing mechanic, so they're tied more to stamina. On this note, stamina should be buffed at base to facilitate a full combo AND a dash irrespective of the blood gauge.
2. Revise the QTE system. I'd sooner have a Siren of the Dead esque key input than this weird "match the thrust rhythm" minigame that doesn't seem to register my inputs or goes randomly offkey a majority of the time.
3. Make H-animations a BIT less punishing. Being grabbed should take HP, but having it leak THAT fast under an H-animation with a finicky h-minigame and being forced to engage with it rather than (literally) riding it out just speaks to needless handicapping of the player's control over a situation. I get the idea why, but it doesn't work, and I think its better to revise it wholesale rather than force this H-system that punishes you way too hard way too fast.