This is a good game with a lot of potential that I hope the dev is able to meet as this develops.
Pros:
+ The game is fairly good looking; the pixel art quality is pretty nice and has a style I hope is preserved when the game is updated.
+ The sex animations are all pretty unique for each enemy, and fun to watch.
+ There’s quite a variety of enemies at the moment (at least 8, two of which have 2 animations). They also have different attacks, and a couple of them have special characteristics that make gameplay more interesting (traps and ambushes).
+ Cute/hot protagonist vampire lady.
+ The combat is very smooth and simple at the moment (in a good way), with stamina management having a big role, but I can see the potential for more stuff to be added if the dev wants, maybe magic or new movesets or something like that. It’s genuinely pretty fun to play, and would be well served by future updates I think.
Cons:
- Sex drains health too much. I’m OK with HP drains and I like QTEs and struggles generally, but it’s very quick at the moment, and unless you’re at max HP (or really good at the escape) you’ll usually lose and have to restart that specific part of the level.
- The QTE to escape is very weird. Nothing wrong with a rhythm QTE struggle but I found it inconsistent? And thus, difficult to escape enemies. I’m OK with it being difficult to escape from, but I think it just needs cleaning and clarifying.
- Controls are a little awkward. I was able to manage fine personally, once I got the hang of it, but other people didn’t.
- The QTE was not explained at all in the tutorial. I think a great way to introduce the system would be during the tutorial where the player gets ambushed (goblin knife in the bush) or trapped (goblin spear) to put the player into a downed state.
- Personal taste, but the X-ray needs to be toggleable in-game, and it doesn't really fit on the body right now. I’ll parrot somebody else’s suggestion to maybe have it separate.
Suggestions:
>> Make the QTE easier to manage. Either tighten up the timings and make it consistent (with the flashing V as well as the noise, since I usually went by the ) or make it more forgiving with how easy it is to escape.
>> Instead of removing the HP loss, maybe make it so that pressing “E” to heal instead freezes your health loss. This would stop HP loss, buying the player time to escape (or enjoy the scene) but still consume a section of the blood bar, thereby having an appreciable impact on the player.
> I think some button mapping options would be a good idea if possible.
> Gangbangs! The more the merrier.
> Maybe a niche idea, but have the bandits and goblins be hostile to one another. Wouldn’t have a huge impact now, but it could open up some possibilities in the future for interesting levels where the player can exploit the mutual hostility or avoid larger battles.
Pros:
+ The game is fairly good looking; the pixel art quality is pretty nice and has a style I hope is preserved when the game is updated.
+ The sex animations are all pretty unique for each enemy, and fun to watch.
+ There’s quite a variety of enemies at the moment (at least 8, two of which have 2 animations). They also have different attacks, and a couple of them have special characteristics that make gameplay more interesting (traps and ambushes).
+ Cute/hot protagonist vampire lady.
+ The combat is very smooth and simple at the moment (in a good way), with stamina management having a big role, but I can see the potential for more stuff to be added if the dev wants, maybe magic or new movesets or something like that. It’s genuinely pretty fun to play, and would be well served by future updates I think.
Cons:
- Sex drains health too much. I’m OK with HP drains and I like QTEs and struggles generally, but it’s very quick at the moment, and unless you’re at max HP (or really good at the escape) you’ll usually lose and have to restart that specific part of the level.
- The QTE to escape is very weird. Nothing wrong with a rhythm QTE struggle but I found it inconsistent? And thus, difficult to escape enemies. I’m OK with it being difficult to escape from, but I think it just needs cleaning and clarifying.
- Controls are a little awkward. I was able to manage fine personally, once I got the hang of it, but other people didn’t.
- The QTE was not explained at all in the tutorial. I think a great way to introduce the system would be during the tutorial where the player gets ambushed (goblin knife in the bush) or trapped (goblin spear) to put the player into a downed state.
- Personal taste, but the X-ray needs to be toggleable in-game, and it doesn't really fit on the body right now. I’ll parrot somebody else’s suggestion to maybe have it separate.
Suggestions:
>> Make the QTE easier to manage. Either tighten up the timings and make it consistent (with the flashing V as well as the noise, since I usually went by the ) or make it more forgiving with how easy it is to escape.
>> Instead of removing the HP loss, maybe make it so that pressing “E” to heal instead freezes your health loss. This would stop HP loss, buying the player time to escape (or enjoy the scene) but still consume a section of the blood bar, thereby having an appreciable impact on the player.
> I think some button mapping options would be a good idea if possible.
> Gangbangs! The more the merrier.
> Maybe a niche idea, but have the bandits and goblins be hostile to one another. Wouldn’t have a huge impact now, but it could open up some possibilities in the future for interesting levels where the player can exploit the mutual hostility or avoid larger battles.