Executive Summary
The artwork is nice, and the game includes a number of pretty interesting ideas, so I wanted to like it, but there's just too many shortcomings - both systems-wise and, more worryingly, in how the main character is presented.
Full Review
The combat and exploration systems are actually pretty interesting conceptually, and really drew me in initially. Unfortunately, this game adheres to the braindead more grind is best design paradigm, meaning you have to run ever-harder variations of the first dungeon about a dozen times to even be able to complete the first main story quest. So at the end of the day (literally, of a day of grinding), combat and exploration will just feel like a fucking drag to anyone who actually has a life beyond porn games.
The artwork is quite good, and the way MC-involved sex scenes get around the issue of not being able to show the fully customized MC works better than I expected. The only potential issue here is that if you're not into dickgirls, you will find the game has entirely too many of those.
The trading sim side is... uh... there? Idk, feels pointless. The brothel sim is certainly more interesting, but it feels tacked on. As far as I can tell, you can safely ignore it, which is not ideal given how much development effort has gone into offering a lot of options and exotic creatures to, uh, "press into service".
The character customization is mostly workable for how simple it is, except for the fact the dev certainly has... quirky... ideas of what certain hair & make-up colors should look like. More annoyingly, there's a truckload of stuff you'd either expect (dyeing clothing items) or get teased with by the game (many transformations) that simply isn't there (... yet?).
There's also a crafting system. More or less. It certainly feels incredibly unfinished; in fact, for the first 2 chapters of the main quest (which take hours due to the more grind is best game desig), it feels utterly pointless (partially due to the sheer amount of loot you get due to the, let's call a spade a spade, fucking braindead mindnumbing shitty padding more grind is best game design). There seems to be an idea there, but for the most part, it doesn't seem implemented (... yet?).
The overarching story seems fine (by porn game standards, anyways)... until you realize the main character is essentially portrayed as a super awesome captain who's super awesome mostly for being the only person in the world capable of finding the right words of encouragement to get the best out of others.
Beyond that? The MC is basically the HR department hiring tertiary characters to work alongsinde the secondary characters that actually take care day-to-day operations. And adventuring.
That's right. The MC can't fight worth shit, so during dungeon exploration, they're along as the pack mule (yes, that is effectively the in-game explanation) and occasional damsel in distress (usually after being either too weak/slow or too stupid to stay with the team).
Now if you think that somebody writing a dumb, weak, super awesome charismatic MC like that in a porn game surely would have the sense to actually write a story very much accomodating a dumb, weak, super-charismatic submissive MC: guess again. Unless you're deliberately playing an asshole, your first sex scene will be with the MC in the more dominant role; if there even is a romanceable character that actually takes charge, I haven't found how to get there (... yet?).
Yet. Yet? This game has been in development since (at least) 2016. One one hand, give the dev credit for delivering way more actual content than certain other games. On the other hand, the frequency of updates isn't good, the communication between updates is basically non-existant (outside Discord, anyways), and the quality of what's there so far isn't what it should be.
Maybe the developer will actually tone down the mindless grind, get around to implementing more transformations, figure out a way to make the crafting system feel meaningful, and generally work on getting past half-baked. If so, it will take a while (the game's been in development since 2016), and even then, I don't see how to fix the bad writing (this side of rebooting the project), so I'm not holding my breath for this to ever rise above average.
The artwork is nice, and the game includes a number of pretty interesting ideas, so I wanted to like it, but there's just too many shortcomings - both systems-wise and, more worryingly, in how the main character is presented.
Full Review
The combat and exploration systems are actually pretty interesting conceptually, and really drew me in initially. Unfortunately, this game adheres to the braindead more grind is best design paradigm, meaning you have to run ever-harder variations of the first dungeon about a dozen times to even be able to complete the first main story quest. So at the end of the day (literally, of a day of grinding), combat and exploration will just feel like a fucking drag to anyone who actually has a life beyond porn games.
The artwork is quite good, and the way MC-involved sex scenes get around the issue of not being able to show the fully customized MC works better than I expected. The only potential issue here is that if you're not into dickgirls, you will find the game has entirely too many of those.
The trading sim side is... uh... there? Idk, feels pointless. The brothel sim is certainly more interesting, but it feels tacked on. As far as I can tell, you can safely ignore it, which is not ideal given how much development effort has gone into offering a lot of options and exotic creatures to, uh, "press into service".
The character customization is mostly workable for how simple it is, except for the fact the dev certainly has... quirky... ideas of what certain hair & make-up colors should look like. More annoyingly, there's a truckload of stuff you'd either expect (dyeing clothing items) or get teased with by the game (many transformations) that simply isn't there (... yet?).
There's also a crafting system. More or less. It certainly feels incredibly unfinished; in fact, for the first 2 chapters of the main quest (which take hours due to the more grind is best game desig), it feels utterly pointless (partially due to the sheer amount of loot you get due to the, let's call a spade a spade, fucking braindead mindnumbing shitty padding more grind is best game design). There seems to be an idea there, but for the most part, it doesn't seem implemented (... yet?).
The overarching story seems fine (by porn game standards, anyways)... until you realize the main character is essentially portrayed as a super awesome captain who's super awesome mostly for being the only person in the world capable of finding the right words of encouragement to get the best out of others.
Beyond that? The MC is basically the HR department hiring tertiary characters to work alongsinde the secondary characters that actually take care day-to-day operations. And adventuring.
That's right. The MC can't fight worth shit, so during dungeon exploration, they're along as the pack mule (yes, that is effectively the in-game explanation) and occasional damsel in distress (usually after being either too weak/slow or too stupid to stay with the team).
Now if you think that somebody writing a dumb, weak, super awesome charismatic MC like that in a porn game surely would have the sense to actually write a story very much accomodating a dumb, weak, super-charismatic submissive MC: guess again. Unless you're deliberately playing an asshole, your first sex scene will be with the MC in the more dominant role; if there even is a romanceable character that actually takes charge, I haven't found how to get there (... yet?).
Yet. Yet? This game has been in development since (at least) 2016. One one hand, give the dev credit for delivering way more actual content than certain other games. On the other hand, the frequency of updates isn't good, the communication between updates is basically non-existant (outside Discord, anyways), and the quality of what's there so far isn't what it should be.
Maybe the developer will actually tone down the mindless grind, get around to implementing more transformations, figure out a way to make the crafting system feel meaningful, and generally work on getting past half-baked. If so, it will take a while (the game's been in development since 2016), and even then, I don't see how to fix the bad writing (this side of rebooting the project), so I'm not holding my breath for this to ever rise above average.