Review for version 0.1.15.2
this game for me, is a breath of fresh air in a sea of VNs and Japanese RPGs. while the prologue is still following a VN format, the main part of the game seems to be management-focused. the system has its ups and downs, but overall it's pretty solid and can potentially lead to a fine gameplay loop.
Art is the best feature of this game and the competition is not even close. some scenes are just sketches and half-drawn, but the completed ones are quite fine and erotic.
the writing is a bit hit-and-miss. it's definitely above average, but it's not on the level of art for sure. it's not problematic and I think that's acceptable.
the problem starts with the gameplay loop. you have a bunch of resources that should be balanced with activities that make money for you. each day consists of 3 activities and based on what you choose, your stats grow, you get cash or you lower your exhaustion, which if you ignore, will limit your actions per day to 2.
the problem surfaces when the game tries to make you choose a "route". for example your "hunger" stat can be satiated in different ways and two of those are stealing blood from a hospital or selling your body and feeding on your client in the middle of it. but if you even try hospital once, you get locked out of prostitution which is like half of the scenes in the game. if it had some kind of story logic I could accept it, but not like this.
also, in trying to limit the players even more and increase playability, grinding is dialed up so much that you need to at least spend half of your time just making money while having a time limit! for now, stats like speed and study doesn't have that much of an effect, so they're worthless. on the other hand, to make more money you need to level up your job, which is a slow and tedious process. Not to mention that I don't think being a vampire brought anything to the table other than a hindrance in the form of "hunger".
the game has some neat ideas and great art, but the coding and the gameplay balance need a lot of work. definitely something to keep an eye on for now, but I won't recommend playing it in the current state.
this game for me, is a breath of fresh air in a sea of VNs and Japanese RPGs. while the prologue is still following a VN format, the main part of the game seems to be management-focused. the system has its ups and downs, but overall it's pretty solid and can potentially lead to a fine gameplay loop.
Art is the best feature of this game and the competition is not even close. some scenes are just sketches and half-drawn, but the completed ones are quite fine and erotic.
the writing is a bit hit-and-miss. it's definitely above average, but it's not on the level of art for sure. it's not problematic and I think that's acceptable.
the problem starts with the gameplay loop. you have a bunch of resources that should be balanced with activities that make money for you. each day consists of 3 activities and based on what you choose, your stats grow, you get cash or you lower your exhaustion, which if you ignore, will limit your actions per day to 2.
the problem surfaces when the game tries to make you choose a "route". for example your "hunger" stat can be satiated in different ways and two of those are stealing blood from a hospital or selling your body and feeding on your client in the middle of it. but if you even try hospital once, you get locked out of prostitution which is like half of the scenes in the game. if it had some kind of story logic I could accept it, but not like this.
also, in trying to limit the players even more and increase playability, grinding is dialed up so much that you need to at least spend half of your time just making money while having a time limit! for now, stats like speed and study doesn't have that much of an effect, so they're worthless. on the other hand, to make more money you need to level up your job, which is a slow and tedious process. Not to mention that I don't think being a vampire brought anything to the table other than a hindrance in the form of "hunger".
the game has some neat ideas and great art, but the coding and the gameplay balance need a lot of work. definitely something to keep an eye on for now, but I won't recommend playing it in the current state.