At first glance, Vicindio doesn't look like much. Another text game with "potential"; 20min of content bookended with "WIP" is what one would expect, right?
That initial impression ends up being grossly incorrect, as the amount of content at even this early point is titanic when compared with other games on the site that have been around for years longer. Not only is there a glut of content, it's woven together startlingly well and the game keeps track of nearly everything you do and makes certain that all of it adds together.
This is the obvious work of a single person with an understanding of what they want to do and how they want to do it. Truly, it's nothing short of impressive how much of an eye for detail the dev has.
However, the game is early in development and it shows. I've come across a number of bugs, big and small, and there's a lot of things that just seem broken. Looping bandit battles, blank pages without text, and save game corruptions are just a handful of the issues I've experienced while playing. Also, navigating the world is best described as "incredibly tedious and an absolute pain in the ass" (even after you acquire the various shortcuts available to you-- though they do help quite a bit).
It says a lot for the parts of the games that do work, that I was willing to look past the many faults to keep playing anyway.
In any case, if text based sandbox games are your thing, this one is definitely something to keep an eye on. It's worth playing even now just to observe how well the dev weaved the various quests and missions together, a rarity in the genre as most other games of this ilk are crowd developed and end up feeling like a collection of short stories mashed together without care for cohesion or harmony (TiTs, CoC2, Girl Life, etc.).
- v1.94