Vicious Circle: Femdom Edition 1.0
Less than 2% of all women are dominant in relationships or show dominant tendencies. Around 50% fantasize about it, and about 12% live it out in BDSM play or something similar. I definitely don’t belong to that 12%, because knowing it’s all fake could never satisfy me the way it does those who live it out in real life.
That aside, however, the idea that women could exercise true dominance over men - through blackmail or other means - is extremely arousing.
Being completely at the mercy of a woman, living in constant fear of doing everything right just to avoid losing the favor of the very woman one adores (or must adore for self-preservation)… I suppose this very emotional rollercoaster is what couples with such inclinations want to live out in real life.
I definitely don’t count myself among that group of people and will therefore never truly understand the essence of a sub, as our main character John is and as he is portrayed in this story, since I see myself as neither sub nor dom. So - after this long preface, which also serves a bit to help you understand my review better - let’s get to the point without spoiling too much of the story:
I was genuinely shocked at how strongly the story of
Vicious Circle: Femdom Edition pulled me in. Miron masters like no one else the art of triggering a mental mindfuck. You want the best for John, but you despair because you know John doesn’t want it any other way, and you are powerless, forced to watch as he falls deeper into the inescapable hole he willingly throws himself into.
Of course, Miron gives us the illusion of being able to leave the main path with the heroine/antagonist Alexandra (depending on how you see her) through certain decisions,
but nearly all of them lead to a similar end - which, under normal circumstances, would be considered terrible. It’s no coincidence that Miron’s creations are called Hard Femdom Games. What begins as softcore dom/sub play, consensual BDSM, and desired humiliation turns more and more into forced, malicious, and sadistic games that cross boundaries far beyond lightly - and lead to bloody and dark consequences.
I like this uncompromising, relentless approach Miron takes with us players. But it definitely won’t appeal to everyone.
Alexandra is one of the absolute highlights. You get to know her and want to love and hate her at the same time. She will return (as a guest appearance and catalyst) in Miron’s next game,
The Renaissance - a game that has already exceeded my expectations and has gone in the right direction in some aspects I will still criticize in this review.
For me, this VN was less a template for “relaxation” and more of a brilliant thriller. I can only repeat myself: in my opinion, the story is absolutely world-class.
The setting, the presentation of the images, the image quality (with raytracing), the depicted scenes, lighting, the assets and models used (Alexandra is simply gorgeous, as are so many of the models), the women’s sexy clothing… everything is just perfect, and you never want the VN to end. Even the animations were at times exciting and well done - something I still criticized in
The Renaissance. Of course, the animations still lack natural movement, but at least some of them provided real added value.
The music is atmospheric and fitting. Unfortunately, given the remarkable length of the VN, it does become somewhat repetitive and monotonous.
Honestly, I don’t even want to mention the negatives, because no matter what they are, my rating remains a crystal-clear 5. But for the sake of completeness:
- The fart sound in the scat scenes was definitely a turn-off. That doesn’t mean I’m against fitting sounds for such content! And generally, fart sounds are fine - just not for that kind of scene, but maybe in others, which this VN doesn’t contain.
- A few too many side characters wanting a piece of John.
- That John is a full-blooded sub by passion! It was necessary for the story, but it was clearly a turn-off for me.
- The lack of at least one imperfect female body (for degrading scenes), or more variation in female figures.
- The English translation was somewhat lackluster, with occasional odd sentences and missing letters, but it wasn’t a complete disaster.
- The endless loop with Nina didn’t add any value and at first made me think it was a bug, until I realized the events were random.
And now to what bothered me the most:
The characters in the story - and the story itself - temporarily lose credibility. After the buildup, from the numerous ruthless female doms, suddenly there are tame, understanding women who accept John’s feelings and will, even though he is firmly in their grasp. That narrative inconsistency - although only temporary - was deeply disappointing for me. I understand that Miron deliberately altered the tone at this point to create a branching opportunity - either allowing the player to step back and choose one of the side stories as an ending, or to continue along the main path with Alexandra, but it really annoyed me that the tone of the story no longer matched what had come before. I sincerely hope this won’t happen again in
The Renaissance.