To be fair, if I liked humiliation and had low self-esteem, I would have given the game 5 points.
I felt uneasy throughout the game and even after it was over, triggered by the MC's constant humiliation and awkwardness.
If you like such humiliating feelings, congratulations, you've probably found your next favorite game.
However, this review is written from the point of view of a man who would not submissively hand himself over to a woman until he is whipped to death without putting up a fight.
But that's exactly what makes this game so unpleasant.
Most paths in the game (actually all of them) end or live through your existence with you being whipped bloody, some to your own death.
Even in this moment, the women show no empathy or remorse. (
Point deduction for a hopeless world full of empathy-less women)
But empathy, hope and remorse and the love for one's own sub (here unfortunately always just a slave) is what I miss as a player.
Even if the game was of course designed for a specific niche.
In my opinion, what makes a good game is that it also develops paths that offer enough scope and ways to experience the complete opposite in addition to the actual core of the game.
For example, the game completely lacks the option of freeing the MC from slavery.
It is also not possible to bring Alex back down from her all-destructive dominatrix trip and bring her back to the level when you first met her or to protect her from complete derailment in order to at least ensure a loving relationship between Dom&Sub.
Everything degenerates into the extreme, there is no going back, slave or death is the motto. Unfortunately (
hence another point deduction).
Above all, the conditions experienced by the MC actually belong in a psychiatric ward. Every person has a mechanism for self-preservation.
If this is no longer there, you are (to put it simply) broken.
It would have been good to address precisely this issue. The best example that not everything has to be hopeless is the game: Leap of Faith
To show that there is a way out, that you can be helped not to sacrifice your own life to a lust until you are whipped to death or die in agony by eating shit and drinking piss.
Sadly, there is one person who wants to help you but no matter how you play it out, all ways fail. (
Final point deduction for not being able to help the MC or his great love himself)
Finally, I would like to mention that this game can leave emotional traces after playing it for a longer game session.
It took some time to get all the humiliation and degradation out of my head.
But isn't that exactly what you want as a player, to be captivated by the content and think about it beyond the end of the game?
So a plus point for that.
I felt uneasy throughout the game and even after it was over, triggered by the MC's constant humiliation and awkwardness.
If you like such humiliating feelings, congratulations, you've probably found your next favorite game.
However, this review is written from the point of view of a man who would not submissively hand himself over to a woman until he is whipped to death without putting up a fight.
But that's exactly what makes this game so unpleasant.
Most paths in the game (actually all of them) end or live through your existence with you being whipped bloody, some to your own death.
Even in this moment, the women show no empathy or remorse. (
But empathy, hope and remorse and the love for one's own sub (here unfortunately always just a slave) is what I miss as a player.
Even if the game was of course designed for a specific niche.
In my opinion, what makes a good game is that it also develops paths that offer enough scope and ways to experience the complete opposite in addition to the actual core of the game.
For example, the game completely lacks the option of freeing the MC from slavery.
It is also not possible to bring Alex back down from her all-destructive dominatrix trip and bring her back to the level when you first met her or to protect her from complete derailment in order to at least ensure a loving relationship between Dom&Sub.
Everything degenerates into the extreme, there is no going back, slave or death is the motto. Unfortunately (
Above all, the conditions experienced by the MC actually belong in a psychiatric ward. Every person has a mechanism for self-preservation.
If this is no longer there, you are (to put it simply) broken.
It would have been good to address precisely this issue. The best example that not everything has to be hopeless is the game: Leap of Faith
To show that there is a way out, that you can be helped not to sacrifice your own life to a lust until you are whipped to death or die in agony by eating shit and drinking piss.
Sadly, there is one person who wants to help you but no matter how you play it out, all ways fail. (
Finally, I would like to mention that this game can leave emotional traces after playing it for a longer game session.
It took some time to get all the humiliation and degradation out of my head.
But isn't that exactly what you want as a player, to be captivated by the content and think about it beyond the end of the game?
So a plus point for that.