The "stuck in battle royale with loved ones" premise is good. The daughter model looks decent.
But the game seems to have placed the lion's share of erotic content behind the game's villain path while the game's setting and story really invites you to play as the hero defender -moreso than other games- given that its gameworld is already filled with murderous rapists and you start out as a father trying to protect his daughter from these villains.
But I think that more than that, even though there's not a lot of content at least on the good guy path it feels like the game should have killed off or netorared at least one of the friendly characters by now. The early scene where a gang busts in with your daughter in tow, puts a gun to her head and that of your lady friend and asks you to choose was the highlight so far. But since then that feeling of danger has faded. None of your buddies are getting killed or raped. One gets kidnapped but we don't know if anything bad happens to them as the kidnappers seem to have special plans for you/want you in one piece, even saved your life at one point. It feels safe and like it might not go anywhere nor push any buttons anytime soon when the whole point of these walking dead/last of us post apoc settings is the rampant mortality, that any seemingly important character can be killed off at any point.
The writing could still be more concise, particularly the bit at the very start of the game when the protagonist is at work talking to his colleague. The opening should be the punchiest part meant to draw in players, not having them skip through pointless dialog lines. Even the phone call with the daughter felt like unnecessary exposition.