Good Ai Anime Vampire Survivors.
Note: This review reflects the 0.1 alpha. I.E., pre-alpha demo. (the version shows 0.2 on download!) The score is what I envision for a finished product. Though the demo currently has some missing features.
Gameplay: Vampire Survivors with bedroom themed weapons. The first stage enemies are good for introduction. Basic types that walk towards the player without any attacks. A mid-boss that offers a preview for what may be design ideas and a final boss that can wear down builds that aren't properly prepared for them.
Sound Design: N/A. Will needed additions.
Music: See sound design.
Art: While there is a negative stigma around AI the demo at this stage has good execution with the designs. The finished animations look excellent. So much that you want to look forwards to the finished scenes. If the quality is maintained this could a 5 star+ product. Stages may need to adjusted to be easier on the eyes.
Plot: Needs added. Though we can infer we are some sort of sigma warrior who hasn't got time to handle the ladies throwing themselves at us.
Feedback to developer: Separate passive stats from weapons. Adding items when leveling up that give increase HP, health regeneration, damage/status(es) resistances, speed, increased XP gain, and so on.
Add moar, do not be afraid to experiment.
The story can be off the wall to explain why the PC is on the stage.
On the gameplay loop suggestion add replayability to stages. Unlock animations for each completion of a stage. (I.E, one completion unlocks one enemies animation set and this could be tied to future modes or difficulties) So each one isn't a one and done sort of deal. This makes the loop more versatile so the best stage to grind for gold isn't the only focus for players. And of course add walls and objects to stages for decoration and gameplay purposes.
Minor fixes: Adjust the first enemies sprite, needs to match the tan in the art. Finish the enemies animations before adding them. Still art mixed in-game with completed anims is jarring. (preview images, enemies on dev pages) Add UI and ensure art is centered. i.e. cowgirl has scene clipping below struggle meter. Clarify weapon text.
Finally to the dev if you want more feedback free to reach out!