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Ren'Py Visual Novel game features that you like/want.

batmantitties

Member
Sep 17, 2017
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747
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So, a lot of times I see people discuss the type of content they like in a game but this time I want to know about the stuff under the hood.
What are some game mechanics/features that you like/want in a game that you are going to play?
I am talking about being able to name save files, being able to disable in game warnings (quit/save/load), being able to change the text size and font, having an in-game guide, having a scene gallery, things like that. It can be things that you have seen in other games or things you never saw before but wish some games had it, also I titled this for VN but go ahead and tell me about any kind of game feature.
 

eevkyi

Member
Aug 14, 2025
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63
Some sort of visual indication (perhaps in the main menu) that I've completed all the content, without it being tied to an achievement system.

A sfw mode for games that are truly story-driven, for situations where it's not a good idea to display adult content (during a livestream, for example).

An option in the main menu to quickly load the last save.
 

batmantitties

Member
Sep 17, 2017
236
747
232
Some sort of visual indication (perhaps in the main menu) that I've completed all the content, without it being tied to an achievement system.

A sfw mode for games that are truly story-driven, for situations where it's not a good idea to display adult content (during a livestream, for example).

An option in the main menu to quickly load the last save.
Yes, a "continue" button is something I already have planned and I didn't think about a completion badge because I was thinking filling up the gallery would be enough but maybe a completion percentage would be nice to know if you have really seen all scenes and lines.
 
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lfgals1

Member
Sep 7, 2022
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166
Some sort of transparent stats system for choices. I find a lot of games give options where my interpretation of the outcome is super different from the designers. This leads to frustrating outcomes.
 
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batmantitties

Member
Sep 17, 2017
236
747
232
Some sort of transparent stats system for choices. I find a lot of games give options where my interpretation of the outcome is super different from the designers. This leads to frustrating outcomes.
I was thinking of adding an in game guide/hint system with a choice of how it is implemented so that people can choose to then it off, to give a slight hint, to show the raw internal stats or something like that so players can have the hints shown in whichever way they prefer.