A sidescroller game that wants to be a very responsive, reflexive, momentum focused action game with the ability to jump up off enemies like a Mario turtle, animation cancels mid attack combo with short range dashes, counter attack/parrying to avoid damage, and roll through attacks to get behind enemies.
Despite that they somehow decide to make attacks lock you in place, an inability to perform short range dashes without actually attacking first, parrying still results in you taking damage, rolling requires a running start that doesn't happen if you are actually fighting something, most combat options you have resetting your movement to 0, having no defensive options, and enemies don't get stunlocked on hit.
Movement is annoyingly slow and you'll be spending the majority of the game "side-scrolling" while holding your movement key, the short platforming parts requiring you to jump over a thorny vine or grab a rope over a pit have a low margin for error for some reason (more movement speed would help this)
Halfway through the game you also switch to playing a character that can do none of the above and is somehow even slower in moving because she can't climb a damn wall. The game gives you a second character you now you have to micromanage that you swap between to literally pick one up and carry her, so now you get to spend twice the time moving two different characters across the same map (because there's no follow function). Then it really becomes a walking simulator with some "puzzles" (the puzzle solution is to move the helper character over). I admit I didn't manage to get through this part before becoming too bored.
The devs must want this to be Final Fantasy or something because half the game is cutscenes (and not the sexy kind).
It's got full voice overs though if you're into that, and the H-scenes are alright. You can see a lot of nice ideas and animations, but the execution really sucks and most of them are undeveloped (you can pet some NPCs but they don't react to you petting specific parts, there are new mechanics being introduced right at the end), like the devs had larger ambitions before getting slapped in the face by reality.
And the English is a lie.
Despite that they somehow decide to make attacks lock you in place, an inability to perform short range dashes without actually attacking first, parrying still results in you taking damage, rolling requires a running start that doesn't happen if you are actually fighting something, most combat options you have resetting your movement to 0, having no defensive options, and enemies don't get stunlocked on hit.
Movement is annoyingly slow and you'll be spending the majority of the game "side-scrolling" while holding your movement key, the short platforming parts requiring you to jump over a thorny vine or grab a rope over a pit have a low margin for error for some reason (more movement speed would help this)
Halfway through the game you also switch to playing a character that can do none of the above and is somehow even slower in moving because she can't climb a damn wall. The game gives you a second character you now you have to micromanage that you swap between to literally pick one up and carry her, so now you get to spend twice the time moving two different characters across the same map (because there's no follow function). Then it really becomes a walking simulator with some "puzzles" (the puzzle solution is to move the helper character over). I admit I didn't manage to get through this part before becoming too bored.
The devs must want this to be Final Fantasy or something because half the game is cutscenes (and not the sexy kind).
It's got full voice overs though if you're into that, and the H-scenes are alright. You can see a lot of nice ideas and animations, but the execution really sucks and most of them are undeveloped (you can pet some NPCs but they don't react to you petting specific parts, there are new mechanics being introduced right at the end), like the devs had larger ambitions before getting slapped in the face by reality.
And the English is a lie.