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Others - Vivid Dead [v0.3.3 Extended] [Kosmic91]

  1. 4.00 star(s)

    Deleted member 2490993

    Played this demo a bit, it's a nice platformer with some metroid elements, not much of a H content, but has really nice vibe.

    Detailed visuals with a lot of attention to MC animation, music are chill and fit overall lofi stylistic well.

    Controls are kinda clunky, but definitely not unplayable.

    Worth to check this game again after full release.
    Likes: jttth
  2. 1.00 star(s)

    Agapf

    Sooo, I'm a bit of a fan of a previous Kosmic91's game - Moon Rhapsody. I truly think that game is one of the best NSFW games to ever exist. So when developer just abandoned it and started working on a new project I felt rather sad and a bit betrayed. (so this review is heavily biased)

    This game is awful to the bones!

    Let's start with the levels. There are only three: two of them are in the city and one - in the "sewers". City levels are very-very unimaginative. Sewers are slightly better(at the cost of annoyance) aaand they are also the color of dull gray! There is one thing that is common though and that's the lack of any exploration value. There are, in fact, reasons to return to previous levels with new equipment, but there are only one-two secret spots and they are Not worth it. Also, you Have to find such a spot to beat the game in its current state, which got me stuck for a while. If there is one redeeming quality of level design, that would be the fact that you can't see the blocks, the level was(or wasn't) copy-pasted with.

    Next, gameplay. So, on city levels you run from point A to point B, killing enemies in between. In sewers it's more like going from point A to C to B with more annoyance and enemies. Oh yeah, enemies are awful too! There are:
    1) Bats that do nothing(but I still love them).
    2) Ghouls that can pose a bit of a challenge at the beginning until you get a baseball bat in 5 minutes. Btw, baseball bat allowed me to have the most fun in this game by absolutely ICBM-launching bats to the closest wall(sorry, bats)
    3) Random puppets throwing scythes at you.
    4) Ghosts that are just bats that do damage and have more HP.
    5) Demons, which will absolutely ruin your day. They are not hard, by the time you meet them, you already have magic that can two-shot them. The problem is that they are attacking the moment they see you and are placed in such locations that prevent you from seeing them before they see you. You WILL take damage from them(and they do a lot of it). But the worst part is that they can instakill you by grabbing if you are naked.
    6) Ghost-ladies. They are absolutely the worst. They have two states: corporeal, in which you can attack them and they usually don't attack; noncorporeal, in which they are invisible and they are literally *teleports behind you*, "nothing personal, kid". After dying three times from her I used cheats for the remainder of the game(so not for long). Also, they seem to be sentient and are saying something, but it's just squigly lines.
    7) Two bosses, but they're boring.
    So, how are you fighting them? At first, you actually have to think about that. Even with the aforementioned baseball bat you can still get hit\grabbed. Then you get magic and just run through the entire game. Ah yes, magic. It is implemented as a weapon. You can only have two weapons at the same time. Yet you need different magic for different situations. See the problem? And don't forget that the "more interesting" way to play through the use of baseball bat and katana also uses up a slot. After getting the katana I was only able to use it for 10 minutes until I was forced to switch to two magic types. I hate it!

    Graphics.
    While levels and backgrounds are, in fact, fine, the sprites in this game are simply awful. The fact that enemies have two-three sprites is alright, whatever(albeit these sprites are still devoid of any character)
    But having main character upclose and personal in this type of game with less than 50 sprites is a literal crime. Yes, the use of "afterimage" is cool and gives it some character, but with so little sprites it's more like a lazy workaround than a design choice. And the sprites themselves! Ignoring the fact that they seem slightly out of place, they are just so boring yet again! Even the "funny" parts are just so dumb-melony that there is literally no incentive to look at your character.

    And finally, animations. I... actually don't know what to say about them. I want to compare to the first game(in there they were at least stylish) and say that they are bad, but... I guess they are alright. They are not made to be fapped upon(as there is no gallery), so for their purpose they are, once again, alright. Still, most of these platformer games tend to have animations 10 times better, so it's not a plus.

    In conclusion, I really don't get it. If that was the developer's first game, I would be understanding, cause NOTHING in this game seems to be working fine. But it's his second, and it's, forget my bias, maybe you will like these sprites, maybe you will like these animations, but you will not like these levels and gameplay. It is actually worse than his first one!

    Post scriptum, in a way, this game is trying to be both the runner-platformer and metroidvania. These genres are really not working great together, so I wish it just stuck with one.
  3. 3.00 star(s)

    UZone

    This game has great pixel art, great potential, but is held back by its clunky controls and the most unforgiving difficulty I've probably ever experienced in a game.

    Seriously, NES-era platformers feel like a walk in the park compared to this, especially the "Tower of Mist" levels which are just a broken, procedurally-generated mess of hell. I used CheatEngine for the first time in my life to freeze my HP at 100 and yet somehow I STILL managed to die several times in the jungle levels.

    Objectively, this is a 2/5 demo at the moment, but I'm giving it 3 stars simply because it's still an alpha and I see the potential for these issues to be fixed in the future.
  4. 5.00 star(s)

    Torao Chadabe

    Pretty promising so far. Absolutely phenomenal art style, and the character design is great too. Obviously, there isn't a lot to do, being a very new demo and all, but this is 100% a game to look forward to.
  5. 4.00 star(s)

    AeonHero

    Love it overall. The sprites are beautiful and I love the concept.
    Being such an early version there are obviously some issues (janky controls, poorly-communicated mechanics, disappointingly little sexual content given the fact that it has some), but there’s a lot of potential here. Really looking forward to the future of this project!
  6. 3.00 star(s)

    LeruArt

    Its okay so far, just missing a few oddities here and there. The only major critism is that the enemies underground can get really annoying when you first play the game, as they have annoying hit boxes at times, and that getting past em can be tedious at times.

    Giving it a 3/5 for now, hoping the dev fixes and improves the game as it gets developed, and not left as is,
    Likes: jttth
  7. 1.00 star(s)

    Beeeeeeeeeeeeeeeeeeeeeeep

    Mostly a very mild platformer not really an H game which for an Hgame site pretty much guarantees a low score, bad japanese control schemes and movement thats too fast for its small environment is also an issue.

    the art is kind of nice but since the game is super dark ( in a literal sense) its hard to really see anything.

    other than that since its an alpha there really isnt much more to add Hscenes could be added later but looking at the devs Itchi.io page makes it clear the tags are mostly just to get some attention to the game.
  8. 2.00 star(s)

    raithark

    Controls are confusing.
    The fire and aiming is pretty mediocre since you need precise inputs and some of the puzzles are impossible if you don't time things right.

    There's a bug that limits your framerate to half- making it timing even harder (specially wall jumps).
  9. 5.00 star(s)

    Kaito Sudzuki

    So far, fun game.

    Bug found: After playing a level again and doing worse than your previous run, the higher letter (i.e. A) will get replaced by a lower letter (i.e. C), although the high score still shows up.

    The game does suffer performance issues in certain instances, usually at the beginning of the game.

    I assume that getting 25000 Points reward an S Rank?

    The Bonus Game is interesting, although seeing the ghosts is impossible when moving horizontally. Not sure if that was intended.

    I do wish we have save slots. Accidentally pressing New Game could reset the game's save.