This game has an amazing story, and graphics so far. The version I tried was v0.3, and thus a lot of the scenes, sub quests are not developed yet, but what already had been done are excellent. Unfortunately, the sandbox, and RPG style give a bad game play experience. At the outset the game seems okay, but when you keep playing you have no idea how to trigger a specific scene without a proper walkthrough, for instance finding the tavern owner's wife was a bit difficult for me. I had to randomly walk in the street multiple times until I stumbled upon her. Meeting the MC's main love interest in everyday morning requires to go back to tavern often, and come back. Meanwhile you virtually have nothing to do. So you have to do a lot of clicks for many times totally until the quest is done. Wandering to forest is not an enjoyable experience either. Sometimes you meet enemies, and sometimes you don't, there is nothing new character to talk or something interesting to do other than leveling up the MC, and collecting skins or something to exchange for a payment, but that's it. On top of that you have to collect money to pay for tavern, collect strength, use heal potion, level up and too much of unnecessary things to do. Since it's too much, I ended up using cheats.
I am honestly not interested in going through all the fighting, RPG elements, because this game is a visual novel with static images not a motion game where you control the MC. In a game like Witcher, you can enjoy the scenery, experience the beautiful environment and people. You are distracted with all the small small details, and therefore it's not difficult to enjoy such a game with RPG elements, but when it's just static images, it gets boring as you see the same footage always, and there are limited number of frames in a visual novel. This is why many visual novels contain heavy dialogs, and less actions, and complicated RPG elements. I highly recommend the developer to dump the RPG elements altogether, or make it simple as possible, remove or change the sandbox style gameplay and make the main focus the story, dialogues without making the player walk all over the city until a specific scene is triggered.
These kind of games waste a tremendous amount of your precious time because you mostly spend your time figuring out how to trigger a specific scene than enjoying the game. It gets frustrated, especially when you have no idea whether a certain part has new content or not, so you probably end up going to the same place over and over again hoping you trigger a new scene, sometimes you read the same dialogs, go through same frames over and over again, for instance when you meet your main love interest you see the same dialogs, same frames few times, when you go to explore the city you meet same thugs, same coin, same bj girl, and undead few times, when you go back to tavern to sleep same scenes again and again, when your hygiene is poor, and when go to the bathhouse, again the same dialogs, and scenes. It honestly gets boring, frustrating, and less memorable after a while a later. You feel like the game gets repetitive, which is the source of getting it bored. Don't get me wrong, I love the story, and graphics, so this game has a huge potential, but if they continue at this rate, they will never achieve that potential.