Review is as of Build 70
This may very well be the best Unreal Engine game on the site currently, and while that isn't saying much for Unreal Engine games (seriously, it feels like most are glorified prototypes) Waifu Dreams City is absolutely the exception.
Waifu Dreams City is a sandbox-style game, which is usually a turn-off for me (again, sandbox games also often feel like underwhelming prototypes). where you go around earning and spending in-game currency/points to proposition characters for sex as either a top or bottom (settings has a toggle to switch between roles, as do scenes)
There is a high density of objects and characters to interact with for scenes, while also still having a large world especially once you start progressing in the tower. The tower progression, need for sex (or you'll faint, just equip a vibe/use the dildo with 'E' to avoid), and needing to "purchase" scenes also give you goals to work on (and the scenes also earn you the currency/points), which helps prevent the game from feeling less like a walking simulator and more like a game.
As an aside, the best way to earn money seems to be the dancing minigame with upgraded dance skills, though there are also idle animation purchases that passively will earn income.
It's other biggest strength is character creation, which allows you to be a futanari, a trap, a wide selection of furry & monster options (though I believe it's still limited to biped), or just keep it a female on female world. All of the gender options feel decently integrated as well, with none of the aspects lining up poorly and rarely, if ever, clipping through. (I will note that I have mostly done futanari on with Futanari MC)... Speaking of that, you can completely turn off futanari if you don't want that
As far as downsides, if you can't run it on High setting, then you won't enjoy this. You'll be looking at a fuzzy/mosaic character instead of how the character looks in the images.
I was able to run it on High 60FPS Full HD with a Ryzen 5 3600, Radeon RX 6600, and 32gb RAM (I don't think you need anywhere near that much RAM to run it, but that's what I was using). I had no graphics or performance issues while playing.
Where I did have some minor issues, was with the sewers, and with elevators. It's possible to get stuck on sewers "lobby area" on the wrong side of ridge/terrain on either side of the initial entrance (you'll have to exit to menu and go back in to be sent back to house). As far as elevators go, just don't rush around and/or leave right after sending it somewhere. It really isn't a buggy game, TBH.
Genres (not an exhaustive list): Sandbox, Character Creation, BDSM (obvious off of interactibles), Futa/Trans (menu toggle), Futa/Trans protagonist (Futa or Femboy/trap, character creation), Female Protagonist (character creation), Anal Sex, Oral Sex, Vaginal sex, Group Sex, sex toys, Lactation, Ahegao, Exhibitionism, Cosplay & roleplay (nun, doctor, etc...), Monster Girl (character creation and sewers), Tentacles, Machines, Furry (character creation & some tower floors), Vore (obvious off of interactibles)
This may very well be the best Unreal Engine game on the site currently, and while that isn't saying much for Unreal Engine games (seriously, it feels like most are glorified prototypes) Waifu Dreams City is absolutely the exception.
Waifu Dreams City is a sandbox-style game, which is usually a turn-off for me (again, sandbox games also often feel like underwhelming prototypes). where you go around earning and spending in-game currency/points to proposition characters for sex as either a top or bottom (settings has a toggle to switch between roles, as do scenes)
There is a high density of objects and characters to interact with for scenes, while also still having a large world especially once you start progressing in the tower. The tower progression, need for sex (or you'll faint, just equip a vibe/use the dildo with 'E' to avoid), and needing to "purchase" scenes also give you goals to work on (and the scenes also earn you the currency/points), which helps prevent the game from feeling less like a walking simulator and more like a game.
As an aside, the best way to earn money seems to be the dancing minigame with upgraded dance skills, though there are also idle animation purchases that passively will earn income.
It's other biggest strength is character creation, which allows you to be a futanari, a trap, a wide selection of furry & monster options (though I believe it's still limited to biped), or just keep it a female on female world. All of the gender options feel decently integrated as well, with none of the aspects lining up poorly and rarely, if ever, clipping through. (I will note that I have mostly done futanari on with Futanari MC)... Speaking of that, you can completely turn off futanari if you don't want that
As far as downsides, if you can't run it on High setting, then you won't enjoy this. You'll be looking at a fuzzy/mosaic character instead of how the character looks in the images.
I was able to run it on High 60FPS Full HD with a Ryzen 5 3600, Radeon RX 6600, and 32gb RAM (I don't think you need anywhere near that much RAM to run it, but that's what I was using). I had no graphics or performance issues while playing.
Where I did have some minor issues, was with the sewers, and with elevators. It's possible to get stuck on sewers "lobby area" on the wrong side of ridge/terrain on either side of the initial entrance (you'll have to exit to menu and go back in to be sent back to house). As far as elevators go, just don't rush around and/or leave right after sending it somewhere. It really isn't a buggy game, TBH.
Genres (not an exhaustive list): Sandbox, Character Creation, BDSM (obvious off of interactibles), Futa/Trans (menu toggle), Futa/Trans protagonist (Futa or Femboy/trap, character creation), Female Protagonist (character creation), Anal Sex, Oral Sex, Vaginal sex, Group Sex, sex toys, Lactation, Ahegao, Exhibitionism, Cosplay & roleplay (nun, doctor, etc...), Monster Girl (character creation and sewers), Tentacles, Machines, Furry (character creation & some tower floors), Vore (obvious off of interactibles)