- Jun 25, 2023
- 128
- 192
Thanks everyone for the feedback!
The game indeed is rather simple as it was built around a series of images, and having one main gameplay mechanic is, well, repetitive by design. I think I had some ideas for making it look less repetitive but wanted to finish at least something that could be published.
The earlier version took too much time to complete so I tried to make the grind part less grindy by making the following changes:
The game economy (item and service prices) suggests that the amount of currency you get when completing all 12 endings roughly equals the price of all items and services purchased while playing these games. Meaning, there is no need (and would be rather hard to) purchase all items and try all services within the first completion. It should be much easier to 'go with the flow', end the game when available, play another one, purchase / try something new, and so on.
And yeah while writing this I realized that the is no way this could be known from the game alone lol; I'll probably add some in-game FAQ to make this info available there.
Thanks again for the feedback, I'll certainly add some improvements per your comments and will think about what can be changed to make the game feel less repetitive and grindy.
The game indeed is rather simple as it was built around a series of images, and having one main gameplay mechanic is, well, repetitive by design. I think I had some ideas for making it look less repetitive but wanted to finish at least something that could be published.
The earlier version took too much time to complete so I tried to make the grind part less grindy by making the following changes:
- splitting game content more or less evenly - during the first completion, you would get something new every 2-3-5 levels
- making some endings available early on - so that you could move to the next game completion faster
- saving items across the game completions - i.e. you do not need to buy any item more than once between the games
- adding vouchers to allow applying purchased body modification as many times as possible during current game completion, as well as adding a permanent discount to the purchased service that applies to the following game completions too
- and the latest change - to speed up subsequent completions by 25% for each completed game (i.e. after completing the game once you would have 125% rep and currency gain rate, after fourth completion - 200%, and so on)
The game economy (item and service prices) suggests that the amount of currency you get when completing all 12 endings roughly equals the price of all items and services purchased while playing these games. Meaning, there is no need (and would be rather hard to) purchase all items and try all services within the first completion. It should be much easier to 'go with the flow', end the game when available, play another one, purchase / try something new, and so on.
And yeah while writing this I realized that the is no way this could be known from the game alone lol; I'll probably add some in-game FAQ to make this info available there.
Thanks again for the feedback, I'll certainly add some improvements per your comments and will think about what can be changed to make the game feel less repetitive and grindy.