RPGM - Warrior Guild [v1.1.5] [Bo Wei]

  1. 5.00 star(s)

    WannaFly_WannaDie

    Super interesting design concept. The game all takes place in little more than a single room, but manages to absolutely pack that room with content. There's a multitude of different routes, all of which are wonderfully degrading and submissive. The combat is really standard stuff, but the battles usually aren't long and the three different battle gimmicks on top of the side NPCs provide variety. When I got bored of one girl, I just focused on another path for a bit.
    The way the systems are built to be repeatable while still changing over time and creating a sense of progress is honestly quite clever. Maybe this is isn't the only game to do it, but it's the first time I've ever seen this specific leveling/difficulty system and it really works. Gold is a resource through which you can interact with the games difficulty, but is also designed to sort of softlock you into submitting to women for money as a payment for losing to them so you can get off. Like a subby feedback loop. Fights are tough and the moment you clear them, the hammer comes down and you get totally destroyed after enough wins, giving you a great sense of submissive helplessness over and over. Love the idea, love the scent and foot stuff, love the game. (Now just make a lesbian version so I can play that instead :p)
  2. 4.00 star(s)

    Karl Speidel

    It should be obvious even to boot licking fans that this is a reuse/recycle of content and probably more of a test than a full fleged game.

    Despite that the game is a sandbox it doesnt have that much freedom or content and probably wont be update again but its fun for the first few hours of gameplay in which you get to fight the 3 fighters and thats about it.

    Maggy is the best looking and has a rather obvious and boring style of combat,she lets you know when she has a trap and thats about it,unless you are submissive or collared its not a hard fight.

    Ada is not much of a threat,just finish her off quick enough and your good.

    And the last is the most boring of them all and repetitive,she holds a shield for 2 turns and strikes on 3th,hit her then while healing or boosting the other 2,after he armor is broken finish her in 2 or max 3 turns and thats it.

    The dominant/submissive bar is mostly irrelevant,it just affects dialogue and some item options in shop,you can get some events only if you are dom or sub but they are few anyhow.

    Combat as a whole is pretty unbalanced with the protag able to defeat easily the enemies even if they are 2 or 3 levels ahead.

    Gold can easily be gained once the noble offers you a spank,depending on how dominant you are you can gain anything from 200 to 150 to 100 to 50 to 0 and its repeatable as much as you want making the game broken.
  3. 3.00 star(s)

    LEWDpyon

    Honestly it's a decently designed proof of concept. It's first iteration was rough, but it later became a much better product given time.

    However it's clear that this game is Boda's recycling ground due to the fact that Ada and Maggie have been used in a boda project before. The difference is that they stick out when compared to the newer characters and the edits done to them are borderline slap dashed on. It makes it apparent that Bowei has evolved as an artist and I wish that if Bowei was going to reuse these characters, he could have redrawn them from the ground up rather than what we have now.

    Other than that, the gameplay loop is simple and just alright. The combat feels like a distilled version seen in Bo's other work Tower of Trample as it never takes things a step farther other than the increase of health and damage. So it becomes a borefest once you get access to all the tools and weapons available.

    On reflection I kind of missed the war of attrition that Warrior Guild Initially had with the pricing of inn heals outpacing the victory rewards in price. If only the game leaned into it more but that will never happen just like the completion of this game is never going to happen.

    This game introduces a domination and submission gauge and I wish that some other dev used an an idea like this because it's not really fleshed out here. And knowing the devs, IF they ever come back to the finish the game, I highly doubt that the mechanic will ever be fleshed out due to their MO being femdom and nothing else. Barely any content is locked behind this mechanic which makes the game accessible but at the mechanic's expense. High dominance means better equipment, unique dialogue, access to one scene with one of the mistresses, and a mediocre text based scene but nothing else. With the penultimate reward for having it high is an item that pretty much negates the meter altogether which essentially locks you from the majority of the content.

    Edit: I was right!, they came back to update the game but instead of doing something with the meter, the new content (Megan's boss battle) doesn't even trigger the meter! so much for it's special gimmick.

    Submission on the other hand gives you equipment that can make the fights easer but are much more gimmicky as a consequence. Submission is the more fleshed out side as like I said earlier Boda are Femdom game developers so I ask why introduce a dominance mechanic in the first place if that's not your interest nor strong suit? Also indulging in submission can make fights harder by nerfing your damage input and defenses as well as making certain actions pretty much unconquerable meaning instant loss. Though you can heal it in its early stages through resting which youre more than likely going to do anyway since you retain damage after battles. So unless you're outright oblivious or self sabotaging, it's not much of a problem that you're going to deal with. It's more fleshed out yes but it never reaches the heights that Tower of Trample reaches.

    Fight's don't become harder (Unless you get collared and fight your corresponding mistress/ wear one of the submissive gear) Nor easier. So you end up wondering, "why did they even bother?" Because of this, the game at times feels like a test field of mechanics rather than a fully fleshed out side project.

    Another Edit: The game introduces a new fighter but she's a literal spike in difficulty last time I played, each warrior was at their 35-36th level and I was a level 18 it's challenging but to a near bs degree.

    So if the battles, are mediocre, and the mechanics are subpar, what about the porn? To that I say its nice, not the best Bo wei has to offer, but you can't go wrong here either so yeah its neat. Though you have to contend with the fact that the quality control here is all over the place compared to Bo's other works.

    Conclusion:

    If you're a fan of Bo wei's work, then you can't go wrong here but let's be honest, ToT and Heelfall might as well be your best bet if you're really that starved of his work.
  4. 4.00 star(s)

    Andy36 (Oppai Hunter)

    Nicely designed femdom game!
    -Megan is super good, waiting for more of her.
    -I like the character Amanda firstly, feels almost to bury my face in her racks.
    -Heide needs some good CG scenes, (she does'nt have one besides that one stocking scene) she's one kinky blacksmith.
    The game is well balanced, on both the sides. As supposed its incomplete, waiting for the next update. there are 1-2 minor bugs still needs to be fixed. Maggie's artwork is not much of detailed like other characters.
  5. 4.00 star(s)

    johnytherocket

    I love the games made by Bo Wei, some high quality stuff for femdom games which is quite rare. The charm in this game is very good, the characters and interactions between them are amazing. The main reason why I wouldn't give this a 5 star is because there is some lacking in content in certain areas: There is less picture/animation content outside of the fights compared to other Wei titles such as ToT, and some of the dommes such as Maggie (although I can imagine that in future additions to the game this will be less of an issue); another issue that I personally disliked in the game was the fight progression in difficulty, I feel that the game was far too easy in the fights that I never actually lost a single battle until I had to lose on purpose to unlock content such as Ada's collaring, perhaps adding new moves as the levels increase might make it more difficult for the warrior, and it would involve adapting strats, but instead I did the same strat that I used previous to beat that opponent to beat them at lvl1 to lvl14. Overall a great game but not perfect, and personally I would put ToT over this, but I am excited to see what comes of this in the future.
  6. 4.00 star(s)

    Time to go mobile

    This game is insanely good for a submissive cunt like me, it's priceless to watch your servilism increase worship after worship, fight after fight, and your spirit bent by those beautiful women. Being a 2d amateur artist, I find sir Bo Wei's style very captivating, and I love dominant women, even more so when they're milfy. The dialogues are very well written and there's many little nuances I really appreciated, even the blacksmith ends up pleasantly teasing you after you reach your lowest.
    Not enough content unfortunately, but what I've seen is more than enough to justify 4 stars in the rating.
    Really looking forward to the next patch (that leak got me leaking :))