RPGM Warrior Guild [v1.1.5] [Bo Wei]

4.00 star(s) 6 Votes

Justsomeone99

Member
Jun 11, 2018
367
312
so, for the new wg update, there will be the heide dialogue( i don't remember koda saying there would be scenes i think) and the new BBW character? seems nice, but we have to see when it drops
 

robtbo

Member
Game Developer
Jan 4, 2019
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Continuing with revamping the graphics for WG. Here's Ada!
Ada003.jpg
And Ada's graphics folder is here ==>

It's the same process to use her graphics in the game as explained when I uploaded Maggie here ==> https://f95zone.to/goto/post?id=2605094

This was a considerably larger amount of work than Maggie... 2 outfits, longer, more detailed animations and just a lot of problem-solving to do it all with Daz3D's trash bin animation tools (it's really just the fact that Daz3D doesn't pin objects in space very well, so most animations involving motion of the nearest main bodypart while in contact with the floor are a pain in the butt! And motion with TWO points of contact are... just... argh.)

Hope everyone can enjoy this, even those few very special self-appointed internet rangers who hurled false accusations at me based on the bad assumption that I was some kinda very special self-appointed internet ranger who hurls false accusations at people based on bad assumptions!

Have fun!

Maggie=> https://f95zone.to/goto/post?id=2605094
Amanda and Amanda Plus: https://f95zone.to/threads/warrior-guild-v0-9-9-bo-wei.36698/post-2672812
 
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robtbo

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Game Developer
Jan 4, 2019
280
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Because internet message boards about porn games are serious business!

OK, so I just finished up Amanda in her main costume and I decided to make her kinda big! She can smother MC's face between her breasts while he's standing...
Amanda001.jpg
I don't have a problem with SnuSnu :love:
 
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Waxer

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Sep 11, 2017
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Continuing with revamping the graphics for WG. Here's Ada!


It's the same process to use her graphics in the game as explained when I uploaded Maggie here ==> https://f95zone.to/goto/post?id=2605094

This was a considerably larger amount of work than Maggie... 2 outfits, longer, more detailed animations and just a lot of problem-solving to do it all with Daz3D's trash bin animation tools (it's really just the fact that Daz3D doesn't pin objects in space very well, so most animations involving motion of the nearest main bodypart while in contact with the floor are a pain in the butt! And motion with TWO points of contact are... just... argh.)

Hope everyone can enjoy this, even those few very special self-appointed internet rangers who hurled false accusations at me based on the bad assumption that I was some kinda very special self-appointed internet ranger who hurls false accusations at people based on bad assumptions!

Have fun!
Why does she have 3 ass cheeks?
 
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robtbo

Member
Game Developer
Jan 4, 2019
280
541
Why does she have 3 ass cheeks?
lol She was genetically engineered at Dr. Mephesto's lab in South Park ;) Most guys wouldn't ask questions if they found themselves getting a little more ass than usual!

I was wondering what the hell that was when I rendered the picture, too. The shield prop I used originally had mirror-like silver surfaces and I never thought to change the inside so that it matched the front. I can't see reflections in my preview window, they get added by software during the rendering process.
 
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Giangiocondo

New Member
Apr 30, 2019
10
25
Continuing with revamping the graphics for WG. Here's Ada!
View attachment 458466
And Ada's graphics folder is here ==>

It's the same process to use her graphics in the game as explained when I uploaded Maggie here ==> https://f95zone.to/goto/post?id=2605094

This was a considerably larger amount of work than Maggie... 2 outfits, longer, more detailed animations and just a lot of problem-solving to do it all with Daz3D's trash bin animation tools (it's really just the fact that Daz3D doesn't pin objects in space very well, so most animations involving motion of the nearest main bodypart while in contact with the floor are a pain in the butt! And motion with TWO points of contact are... just... argh.)

Hope everyone can enjoy this, even those few very special self-appointed internet rangers who hurled false accusations at me based on the bad assumption that I was some kinda very special self-appointed internet ranger who hurls false accusations at people based on bad assumptions!

Have fun!
Meh, I personally didn't like her at all. I liked way more the original Ada, and to me the character you depicted doesn't reflect the original one. Only my opinion tho, no need to debate about it. Looking forward for Amanda, she looks interesting!
 

Justsomeone99

Member
Jun 11, 2018
367
312
sorry but i don't seem to get one thing: is there animation too for the new skins that he made? where do i add them? in wich folder?
and... is he doing amanda too?
 

robtbo

Member
Game Developer
Jan 4, 2019
280
541
Meh, I personally didn't like her at all. I liked way more the original Ada, and to me the character you depicted doesn't reflect the original one. Only my opinion tho, no need to debate about it. Looking forward for Amanda, she looks interesting!
That's cool. Ada was pretty far out there. On the one hand I used a face morph that was very ethnic instead of classically pretty, I then did a lot of work on the textures for makeup and the eyes, and decided to give her shaggy blue hair, so... yeah, not everybody's cup of tea! Maybe Amanda will be better received. Thanks for the response!

sorry but i don't seem to get one thing: is there animation too for the new skins that he made? where do i add them? in wich folder?
and... is he doing amanda too?
If you follow the instructions in the Maggie post, all you're really doing is overwriting existing pictures in the extracted "Graphics" folder. The animations are already in the game as sets of single images that I've replaced: simple things like laughing on the K.O. screen and the grappling moves.
And yes, I'm working on Amanda now... TWO Amandas, to be specific ;)
 

Justsomeone99

Member
Jun 11, 2018
367
312
That's cool. Ada was pretty far out there. On the one hand I used a face morph that was very ethnic instead of classically pretty, I then did a lot of work on the textures for makeup and the eyes, and decided to give her shaggy blue hair, so... yeah, not everybody's cup of tea! Maybe Amanda will be better received. Thanks for the response!


If you follow the instructions in the Maggie post, all you're really doing is overwriting existing pictures in the extracted "Graphics" folder. The animations are already in the game as sets of single images that I've replaced: simple things like laughing on the K.O. screen and the grappling moves.
And yes, I'm working on Amanda now... TWO Amandas, to be specific ;)
Thanks for telling me that!
 
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4.00 star(s) 6 Votes