Web of Temptations tries to do exactly what I want to see in an H game, but both technical jank and weird design choices are holding it back. So right now the game is sitting on a knife's edge: fix the jank and balance and become great, or fail to and become a mess of wasted potential that isn't worth your time.
Technical jank:
-Mouse controls almost work, but are very finnicky and you still need the keyboard to open the menu. Specifically, the pathfinding keeps getting interrupted so my instinct was to spam click because that works in other games, but that makes your character jump. So you MUST hold down the mouse button and perfectly track your destination as the screen zooms all over.
-Really bizzarely long load times for minor actions. Just changing clothes causes a 5-10 second load on a very high end PC. Map transitions are the same. Loading an entire RPG Maker game shouldn't take that long on my setup so I have no clue what it's doing.
-Random small bugs like a costume option showing up before you have it unlocked. Or reloading before a boss resetting the entire room so you have to go through the big gauntlet again but with even fewer resources.
Design weridness:
-The game has a system for identifying traps, along with its own stat and a lot of the time identifying a trap lets you get the jump on an enemy instead. Great! However, many rooms are blocked off until you defeat all enemies- for no discernable reason, rocks just magically bar your way- which means you're regularly required to face tank traps despite identifying them. And in one instance, face tanking the trap is the superior option and the ambush route makes you fight a 3 on 1 battle instead of a 2 on 1 because you're magically forced to stand still and do nothing while guards rush over from a locked room and down a winding corridor. Just make it make sense and it's actually good!
-Balance is just all over the place. You have a special move that looks like it does slightly more damage than your basic attack, so you can use it when you need a slight edge, but then as you level up its damage doesn't increase so you spendresources to do worse damage than your regular attacks. Then boss enemies are just ridiculous power spikes.
-Your armor breaking makes you magically unable to use your sword so the battle just takes fucking forever while enemies spam the same handful of H moves over and over until they get stale.
All those gripes aside, I still feel like the dev team knows what a good H game needs and is trying to deliver that. It just needs more time in the oven for everything to come together.