RPGM - Web of Temptation -The Resilient Girl Will Never Succumb- [v0.20.2] [drumstick]

  1. 4.00 star(s)

    mntu357

    Basically, this game is in the development stage so you can't expect much, you can probably play 70% of the game but the gameplay doesn't change much during the game. so it makes the game easy to become boring. As for corruption, it seems like it hasn't developed much even though it's at level 3 and the game is currently quite poor in 18+ scenes
    Overall , the game has potential if the producer follows their goals
    the graphics are really good, the game doesn't require too much hardware
    sound is not strange if you're used to playing RPGM
    the gameplay is quite boring if you play for a long time
    *edit I just realized this game is quite similar to karryn's prison there so many content like it
    4/5
  2. 3.00 star(s)

    ArKain

    Pretty good systems and ideas in place but they are undeveloped as of yet and the entire game is about as optimized as Borderlands 4.

    It's noticeably AI art as can be seen in the images so if you hate that be aware.
    It's currently quite buggy, ideas aren't fleshed out (ex. getting raped by townspeople doesn't exist although it takes you to the scene and tells you that), virginity loss isn't correct (one lost to an adventurer at camp listed a goblin instead), some loss scenes break the game (rescuing some adventurers being ambushed by goblins), and options to bypass enemies and traps that don't actually let you bypass them because you're locked into the area until you beat all enemies and activate all traps by stepping on them.
    Combat goes through 2 types: standard RPGM combat, or if you take enough damage over time your clothes break and you go to kicking mode, where you try to kick enemies in the nuts and you either do scratch damage or you one shot them for 15x your regular damage with a sword based on luck while enemies sexually harass you (I think you also have a regular kick that does comparable damage to your normal attack). The only way to return to regular combat is to either swap out your outfit or repair it with a tailor kit which you have to buy and bring along, which is particularly annoying as if you don't have enough you can pick between restarting the entire dungeon or going through it naked.
    Loading screens, opening menus, and even general movement through the map are extremely slow and unoptimized.

    I'd probably sit on it and wait for a few months until they come back with a finished product.
  3. 4.00 star(s)

    potatopower

    I really want to enjoy this game more!

    It's not too bad, though its obvious AI was used when you see the scenes and events. The plot isn't the worst, but I do have some worries about what will happen post v.0.20.2. I like the overall design of the MC,however I think some of the other fine details of the character need a little polish, namely just ensuring her nails look pretty. The focus of the game is the fmc, so ensuring her design is perfect for a noblewoman makes a difference. Including feet in the h-content brings out porn connoisseurs, so making every H event look good without mutant fingers and toes should be prioritized before the final version. Hopefully there will be multiple endings so we can see a pure run and a depravity run. It's one of those titles where I would like the option to see the MC overcoming the plot!

    Lastly, I hope they add more side jobs and mini stories in the town or even expand the world a little more beyond the dungeon. There is a lot of potential for various events and scenes. Also, I hope those "loading screens" get optimized or removed in the future because they waste quite a bit of time...
  4. 1.00 star(s)

    Mike17723

    You though this was a game? Oh you poor soul, the performance is so bad, this is a slideshow not a game. Opening the game takes 3 minutes of waiting, it takes up 75% of your CPU, runs at 5 FPS, opening the pause menu takes 5 seconds, it's impossible to enjoy anything when the performance is this awful.
  5. 4.00 star(s)

    Catabolis

    Giving this 4 stars on potential.

    What is here is kind of a mess. Right now it's held back by how early it is in development and suffers from a number of pretty distracting bugs. There's just a ton of RPGMaker errors etc. that you would expect from something that seems to have been at least partially vibe coded. You're not getting anything close to a complete experience and I would hesitate to even call playable, really.

    The UI is incredibly slow - everything takes several seconds more than you'd expect. Combat is super basic and underbaked. There's no balance to it yet to make things interesting.

    All that said, this looks like it could be a battlefuck with really deep and interesting systems. There's clearly a lot of stems in there for a corruption system and variety in how the character reacts to their degradation. While I don't think any turn-based RPGMaker porn game is ever going to be some incredible work of gameplay art this game is showing evidence that it's trying to be interesting at least, which is more than you can say for almost everything released in the last couple years.

    I also think this is a great example of the potential of AI to augment a creative process rather than just provide a slop tube. They did a great job of mixing in human work with AI art to aid the presentation. The H has a lot of variety in how it's presented / potential to hit a ton of different fetishes. This game has H in the standing sprite, cut-ins, defeat scenes, town job scenes, etc. given that is development process was clearly augmented by AI.

    It is the kind of game I would like to see completed successfully and rewarded for its depth rather than judged for being put out there before it's close to done. Hope I don't regret this rating later.
  6. 3.00 star(s)

    mofu2x

    Web of Temptations tries to do exactly what I want to see in an H game, but both technical jank and weird design choices are holding it back. So right now the game is sitting on a knife's edge: fix the jank and balance and become great, or fail to and become a mess of wasted potential that isn't worth your time.

    Technical jank:
    -Mouse controls almost work, but are very finnicky and you still need the keyboard to open the menu. Specifically, the pathfinding keeps getting interrupted so my instinct was to spam click because that works in other games, but that makes your character jump. So you MUST hold down the mouse button and perfectly track your destination as the screen zooms all over.
    -Really bizzarely long load times for minor actions. Just changing clothes causes a 5-10 second load on a very high end PC. Map transitions are the same. Loading an entire RPG Maker game shouldn't take that long on my setup so I have no clue what it's doing.
    -Random small bugs like a costume option showing up before you have it unlocked. Or reloading before a boss resetting the entire room so you have to go through the big gauntlet again but with even fewer resources.

    Design weridness:
    -The game has a system for identifying traps, along with its own stat and a lot of the time identifying a trap lets you get the jump on an enemy instead. Great! However, many rooms are blocked off until you defeat all enemies- for no discernable reason, rocks just magically bar your way- which means you're regularly required to face tank traps despite identifying them. And in one instance, face tanking the trap is the superior option and the ambush route makes you fight a 3 on 1 battle instead of a 2 on 1 because you're magically forced to stand still and do nothing while guards rush over from a locked room and down a winding corridor. Just make it make sense and it's actually good!
    -Balance is just all over the place. You have a special move that looks like it does slightly more damage than your basic attack, so you can use it when you need a slight edge, but then as you level up its damage doesn't increase so you spendresources to do worse damage than your regular attacks. Then boss enemies are just ridiculous power spikes.
    -Your armor breaking makes you magically unable to use your sword so the battle just takes fucking forever while enemies spam the same handful of H moves over and over until they get stale.

    All those gripes aside, I still feel like the dev team knows what a good H game needs and is trying to deliver that. It just needs more time in the oven for everything to come together.
  7. 2.00 star(s)

    Tuberaku

    The game is a classic RPGM title, but it's extremely poorly optimized and has a terribly designed save system.
    Every time you open a menu, the game drops to 1–2 FPS, and just opening or closing menus completely ruins the game.
    If you progress and save at some point in dungeon, loading the game doesn't place you where you left off ,it restarts from the beginning in the dungeon.
    They’ve tried to add unnecessary and meaningless mechanics, and the animations drag on for no reason.
    The entire game needs to be reworked from the ground up.