RPGM - Weird Dungeon Crawl [v0.5.51] [Tapp]

  1. 5.00 star(s)

    preciety8

    Short, but what's here shows a lot of promise. The art style is unique and attractive, but does need more pictures.

    Max rating from me because I think it has a unique angle compared to a lot of things out there and it would be amazing to see this fully fleshed-out.
  2. 3.00 star(s)

    notatakenname

    (Reviewed 12/27/24)

    tl;dr Has promise, but is currently too WIP to be considered a full game. More of a tech demo really. What content is here, I did enjoy. Definitely requires more variety, both from a NSFW perspective and in regards to player choice. Has potential to be really good, but is so far basic.

    Gameplay: 3/5
    Music: 1/5
    NSFW: 3/5
    Visuals: 3/5
    Overall: 3/5


    A dungeon crawling rouge-like, from the perspective of the person ruling said dungeon. An interesting premise, and with a NSFW twist that gives it a reason to be played. You choose from three (currently) types of traps to place within the dungeon at random, then send one of three (currently) minions to distract and eventually defeat the hero.


    What is here is interesting, but there's unfortunately not much here in general. Not bad for about 30 min of gameplay, but thats about it. A very barebones story, but some not bad NSFW scenes. Since the game doesnt want to focus on Story, I wont either as of now.

    In regards to music, it has very little and it repeats often with no option to turn the music off. You can honestly play this game muted and nothing of value will be lost. The music isnt bad per se, just becomes repetitive.

    The visuals, while I've seen better, aren't bad either. Though some are clearly incomplete, pre-made assets, or possibly AI (specifically the bedroom).

    The NSFW Content focuses primarily on Smell/Scent Play, Vore and Hypnosis. With brief mentions of Tentacles, Femdom, Soul Vore, etc. If you like Vore, Scent Play, or themes of losing free will as your mind is degraded by a malicious dungeon and its big booty inhabitants, then you will enjoy what is here. I personally wish the game would focus more on Femdom, Vore, Hypnosis and Scent Play. It seems to have a good idea on how to write these scenes, there just isn't enough of them. I also wish we got more text describing how the Hero loses their willpower to continue, or how the specific traps/monsters affect their willpower and arousal. Perhaps some randomly generated Heroes could resist their temptation more than others, some may have a hard time not thinking about the fat ass they just saw, or some may have great confusion as to why the rancid smell has them so aroused, etc.

    In regards to what features I'd like to see implemented in the future:
    - A prison of sorts, allowing your monster girls more scenes to play with/mentally break the heroes you allow then to keep, instead of feeding to the dungeon. Want more lewd scenes? Feed the heroes to the monster girls. Want better stats? Feed the heroes to the dungeon, pick and choose.

    - A larger variety of traps, and how their combination can affect each trap and the hero. For example , in the game already, Gas + Fire Traps mean if the Hero is hit with Gas prior to entering a Flame trap, they will take extra damage but lose their Gas debuff. Perhaps a Hypnosis trap could be added to combo with Mrs Soul Flame (forgot her name), some femdom content could also be easy to add via hypnosis. A magic/transformation trap could also do wonders for content addition. Mrs Soul Flame could turn you into a literal puppet, making her strings easier to add. The Cyclops could turn you into a piece of food (and if the Hero survives, have some sorta 'I want to be eaten' debuff), The Gross One could shrink you and insert you into unmentionable areas, etc.

    - Finally, variety is the spice of life. If this is meant to be a RPG dungeon cralwer from the bosses perspective, perhaps you could obtain items from defeated heroes and use them as bait to draw in better, more powerful heroes to obtain more potent souls or even better items from. Perhaps a Hero can be given to a monster girl and be broken so thoroughly they willingly help capture/deter other heroes, or can be transformed into monster girls themselves, weaker versions of the one they were given off to.