Review for v.0.8.0
TL;DR: Amazing potential, overall great execution, original, but currently nothing more than a tech demo.
I think this game has an amazing potential, but to be rather blunt; i'm entirely unsure if the game will be able to deliver sizable amounts of content in the future. More on this later.
The game has all of the standard features of a dating simulator type game; you can grind several kinds of stats and money to help you in your horny endeavors. The execution is rather well made mechanically, however some of the UI elements could use a few improvements to make it clearer and more concise. I like that you can choose how your character react to (most) events, giving you an excellent sense of freedom, yet that is pertinent due to how it affects the accumulation of stats and skills for different characters.
The characters are somewhat one dimensional yet rather charming, with a pretty diverse set of body and facial features, although the body frame is pretty much exactly the same between all female characters. The name generation thing is a nice touch, allowing people to tailor their narrative however they see fit, and represent how the characters are clearly centred around their archetypes (Tsundere, motherly, gaga, etc...)
The writing and story itself is rather simple, straightforward and uncomplicated, which i believe serve this game rather well. The interactions (the few present in the current game version anyhow) are actually really quite well made, with a clear effort and focus on giving characters movements and expression, making them substantially more appealing this way.
By far, the biggest issue right now is the content. As it is right now, there is pretty much none, other than one H-scene with the "cousin" and the occasional nip-slip/boob spillage incident. The current structure of the game's design and gameplay make it suggest there is plenty to come, with clearly ambitious goals that only ask to be fulfilled.
The massive, big question the dev now must live up to in the year of 2024 is to be able to deliver sizable amounts of h-content to actually populate an otherwise empty game. The 2D, hand-drawn nature of the characters combined with the high number of different characters could be a massive bottleneck in the long term.
To be blunt, it's something quite common with dating simulator type games, where they try to advance the story and progression of a bunch of characters at once, making the content delivery very slow. The best way to remedy that would be to focus on a few characters at a time, and to progress them in acts/chapters, so that you can get a meaningful amount of content on every update.
I honestly wish the best for the dev, become Welcum to the City has some amazing potential, that i can only hope it can reach out for.